ModsFinder

Cobblemon Catch On Defeat

by tmetcalfe89

Cobblemon Catch On Defeat changes how wild Pokémon join a player's team, so that a Pokémon defeated in a 1v1 battle can be added instead of thrown at with a Poké Ball.

FabricNeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

A wild Pokémon that is beaten in a one-on-one fight with a player can join that player's team. The mod can also be set so that regular captures are turned off, meaning a Pokémon must be defeated before it can be caught. Players who throw an old-type Poké Ball at a Pokémon that cannot be caught receive a message saying they must defeat it first. A battle can be run until the wild Pokémon faints, and the joined Pokémon is healed by default.

The mod works with server commands, so a server owner can choose which Pokémon spawn and set the order in which they can be defeated and joined. Individual events can be switched on or off, covering capture accepted, join and release rejected. An optional confirmation screen can ask the player whether a defeated Pokémon should join the team. The mod requires Cobblemon and Cobblemon Tim Core. It runs on client and server and is published for Fabric and NeoForge for 1.21.1, with the latest files dated 2026-10-03. The code is released under the MIT License and is open source.

Key features

  1. Defeated Pokémon join the team

    A wild Pokémon that faints in a one-on-one battle with a player can be added to the player's team.

  2. Optional capture restriction

    Regular captures can be switched off, so a Pokémon can only be obtained by defeating it first.

  3. Confirmation screen

    An optional screen asks the player whether a defeated Pokémon should join the team.

  4. Configurable join events

    Events for capture accepted, join and release rejected can each be turned on or off individually.

Compatibility

Latest build for each game version and loader.

1.21.11.8.1-fabric-1.6.01.8.1-neoforge-1.6.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Cobblemon Tim CoreWhat if my Cobblemon mods worked without a bunch of copy/pasting?
Required
CobblemonA Pokémon mod for Fabric and NeoForge
Required

Use cases

Who it’s for: Server owners and players of Cobblemon who want Pokémon to join through battle instead of Poké Ball captures. Both the server and every player need the mod installed.

Questions

Does Cobblemon Catch On Defeat need Cobblemon Tim Core?

Yes. Cobblemon and Cobblemon Tim Core are both required dependencies, and both must be installed next to the mod.

Does the server need the mod installed?

Yes. Installation covers the server and each player's game.

Can the mod stop regular captures?

Yes. Regular captures can be switched off so that a Pokémon must be defeated before it can be caught.

Which loaders are supported?

Files are published for Fabric and NeoForge, both for 1.21.1, with the latest files dated 2026-10-03.

In the catalog

Cobblemon Catch On Defeat is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.

More from tmetcalfe89

All projects

Similar mods

What the author says

…Pokémon could be captured when defeated, instead of via PokéBall? Then, try throwing any old type of PokeBall at the Aipom that was spawned. By default, it will refuse to be caught and give you a feedback message saying you must defeat it to catch it. Get into battle with it, beat it up until it faints, and it’ll…
tmetcalfe89, on the Modrinth page

Official listing

Owner
tmetcalfe89
Published
2025-06-01
Updated on Modrinth
2026-10-03
Facts verified
2026-10-15

Tags