Cobblemon Catch On Defeat
by tmetcalfe89
Cobblemon Catch On Defeat changes how wild Pokémon join a player's team, so that a Pokémon defeated in a 1v1 battle can be added instead of thrown at with a Poké Ball.
What it does
A wild Pokémon that is beaten in a one-on-one fight with a player can join that player's team. The mod can also be set so that regular captures are turned off, meaning a Pokémon must be defeated before it can be caught. Players who throw an old-type Poké Ball at a Pokémon that cannot be caught receive a message saying they must defeat it first. A battle can be run until the wild Pokémon faints, and the joined Pokémon is healed by default.
The mod works with server commands, so a server owner can choose which Pokémon spawn and set the order in which they can be defeated and joined. Individual events can be switched on or off, covering capture accepted, join and release rejected. An optional confirmation screen can ask the player whether a defeated Pokémon should join the team. The mod requires Cobblemon and Cobblemon Tim Core. It runs on client and server and is published for Fabric and NeoForge for 1.21.1, with the latest files dated 2026-10-03. The code is released under the MIT License and is open source.
Key features
Defeated Pokémon join the team
A wild Pokémon that faints in a one-on-one battle with a player can be added to the player's team.
Optional capture restriction
Regular captures can be switched off, so a Pokémon can only be obtained by defeating it first.
Confirmation screen
An optional screen asks the player whether a defeated Pokémon should join the team.
Configurable join events
Events for capture accepted, join and release rejected can each be turned on or off individually.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Server owners and players of Cobblemon who want Pokémon to join through battle instead of Poké Ball captures. Both the server and every player need the mod installed.
Questions
Does Cobblemon Catch On Defeat need Cobblemon Tim Core?
Does the server need the mod installed?
Can the mod stop regular captures?
Which loaders are supported?
In the catalog
Cobblemon Catch On Defeat is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
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What the author says
…Pokémon could be captured when defeated, instead of via PokéBall? Then, try throwing any old type of PokeBall at the Aipom that was spawned. By default, it will refuse to be caught and give you a feedback message saying you must defeat it to catch it. Get into battle with it, beat it up until it faints, and it’ll…
Official listing
- Modrinth page
- modrinth.com/mod/cobblemon-catch-on-defeat
- Owner
- tmetcalfe89
- Published
- 2025-06-01
- Updated on Modrinth
- 2026-10-03
- Facts verified
- 2026-10-15
