Capture of zones
by Vinlanx
Capture of zones adds a team-based point-capturing mechanic to a Forge world, where blue and red teams fight over zones.
What it does
Admins create rectangular capture zones and set their size, height and capture time. Players on the blue and red teams contest a zone, and progress changes while they stand inside it. A zone left empty returns to a neutral state, and once one team has captured it, the zone switches ownership. Players on scoreboard teams whose names do not contain blue or red are treated as neutral and shown in grey.
The mod is server-side only, so players join without installing it. Before the mod can assign zones, an admin has to register the teams with the vanilla team add command, and each team name needs to contain either Blue or Red. Installing Lightman's Currency is optional, and version 2.2.6.4 is the one to use with it. The mod requires Cloth Config API, which provides the config screen where the toggles live. Files target 1.20.1 only, with 0.1.8-a as the latest Forge build, released under a custom license that is not open source.
Key features
Capture zones
Rectangular zones with adjustable size, height and capture time can be placed anywhere in the world.
Team detection
Blue and red scoreboard teams are recognized automatically, and other teams appear as neutral.
Client HUD
An animated capture progress display and a toggleable list of points with quick actions appear on screen.
Particles and sound
Soft dust particles surround each zone, and a sound effect plays when a point flips ownership.
Admin tools
Operators can create, edit, delete and teleport to points, and the HUD point list can be hidden.
Optional coin rewards
The owning team receives coins at a set interval through Lightman's Currency when it is installed.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners who run team-based events and want a point-capturing mechanic, and admins who prefer to adjust timing and rewards from the config screen.
How it compares
CaptureZone is a Forge mod for 1.20.1 under the MIT License, and it is not open source. SubCapts is also for 1.20.1 under the Apache License 2.0, and it is not open source either. Teams spawn points is open source under the GNU General Public License v3.0 only and is also for 1.20.1, with a client and server environment like this mod.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Capture of zones | Forge | 1.20.1 | Server-side only | 2026-03-02 |
| CaptureZone | Forge | 1.20.1 | Client and server | 2026-03-20 |
| SubCapts | Forge | 1.20.1 | Client and server | 2025-10-05 |
| Teams spawn points | Forge | 1.20.1 | Client and server | 2024-06-27 |
Questions
Does Capture of zones need to be installed on the client?
What team names does the mod need?
Which Lightman's Currency version works with the mod?
In the catalog
Capture of zones is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Vinlanx
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What the author says
ATTENTION: If you want to play with Lightman’s Currency, download version 2.2.6.4. Newer or older versions may cause conflicts. P.S. Relevant for version 0.1.7. Capture zones add a simple team-based point-capturing mechanic to your world. Players from the blue and red teams fight over zones; the progress changes…
Official listing
- Modrinth page
- modrinth.com/mod/capture-of-zones
- Owner
- Vinlanx
- Published
- 2026-03-01
- Updated on Modrinth
- 2026-03-02
- Facts verified
- 2026-10-15
