CaptureZone
by Suharik
CaptureZone lets a server owner create territory zones that players fight over, with rewards for holding control.
What it does
CaptureZone is a Forge mod for Minecraft 1.20.1 that adds a configurable territory capture system to a server. Zones can be created anywhere in the world and sized to fit the map, and players compete to take control of them. Capturing a zone can grant items through commands, so holding ground has a concrete payoff. The mod is published only for Forge 1.20.1, in the 0.1 build dated 2026-03-20 on the alpha channel.
Environment: it runs on client and server, so the server and every player need the mod installed. The code is under the MIT License and is not open source. The package has no dependencies listed, and creating or editing zones depends on operator permission level 2. Configurable messages with color codes and placeholders let the server announce captures in its own wording.
Key features
Custom capture zones
Server operators create zones of any size and set up the rewards that players earn by capturing them.
Animated zone borders
Borders change color to show whether a zone is available, being captured, or on cooldown.
Progress bar HUD
A progress bar on screen shows capture progress, drawn from custom PNG textures.
Cooldown and locking rules
After a capture the zone becomes unavailable for a configurable time, and it stays locked until enough players are online.
Rollback on failure
Progress resets if the capturing player dies or leaves the zone, so a capture must be held continuously.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Competitive survival servers
Groups of players can contest the same zones, with rewards shared among whoever holds them.
Event-style minigames
Operators can run timed capture rounds by pairing zone cooldowns with configurable announcements.
Who it’s for: Server owners and operators who want a territory game with commands, rewards and messages. Players join without any change if the server runs the mod, since the client side is covered by the same install.
How it compares
SubCapts is a Forge mod for 1.20.1 under the Apache License 2.0, not open source, and it also runs on client and server. PointControl covers Forge 1.20.1 – 1.20.6 under the MIT License and is open source, with the same client and server environment. Capture of zones is server-side only, with a custom license and no client install needed, which lets players join without it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| CaptureZone | Forge | 1.20.1 | Client and server | 2026-03-20 |
| SubCapts | Forge | 1.20.1 | Client and server | 2025-10-05 |
| PointControl | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-03-07 |
| Capture of zones | Forge | 1.20.1 | Server-side only | 2026-03-02 |
Questions
Does CaptureZone need to be installed on the client?
Which loader and game version does CaptureZone support?
Who can create and edit capture zones?
In the catalog
CaptureZone is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
CaptureZone is a Minecraft Forge mod that adds a fully configurable territory capture system to your server. Create custom zones, set up rewards, and let players fight for control! All HUD messages are stored in config/CaptureZone/messages.yml with full support for: - Color codes (§a, §c, §e, etc.) - Placeholders…
Official listing
- Modrinth page
- modrinth.com/mod/capturezone
- Owner
- Suharik
- Published
- 2026-03-20
- Updated on Modrinth
- 2026-03-20
- Facts verified
- 2026-10-15
