Zone Conquest: Tactical Battles
by Vinlanx
Zone Conquest: Tactical Battles is a Forge mode in which a Red team advances through sequential capture points while a Blue team defends them.
What it does
Teams are built from vanilla scoreboard teams, and the mod reads a team from its name: a name containing red or blue, in any letter case, becomes that side, and every other team counts as neutral. Standing inside a capture zone moves its progress toward the team of the players present, and more allies on a zone speed the capture. When both sides hold equal numbers inside, progress pauses, so the objective rewards teamwork, positioning and control of space more than raw combat.
The objective runs as a match. Red works through the capture points in order: a point stays out of reach until Red already holds the one before it. A captured point is locked, so Blue cannot recapture it, and Blue must hold its positions until the match timer expires. Each point shows one shared progress bar that runs from Red through Neutral to Blue, and while a match is running, progress on a point stays frozen whenever no players are inside its zone.
Server owners control the mode. Admins with operator rights, which means permission level 2, handle most of the control actions, including location management. The mod supports automatic starting: if a match was started before the world closed, the state is remembered, and after a server restart a match returns to the IDLE state and starts again automatically with the previously saved duration. The mod runs on the server only, and Cloth Config API is required.
Key features
Sequential capture points
Red works through capture points in order, and each point must be taken before the next one opens.
Tug of war progress
A shared bar moves toward Red or Blue depending on which side has more players inside the zone.
Locked points
A point captured by Red becomes locked, so Blue cannot recapture it during the match.
Timed defense
Blue wins by holding its positions until the match timer runs out, without any kill-based win condition.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners who want a team objective mode with fixed capture points and a timed match, and players who join those servers.
Questions
Does Zone Conquest need to be installed on the client?
How are teams assigned?
Can a match restart after the server restarts?
More from Vinlanx
What the author says
is a structured, team-based objective mode. Two teams — Red (attackers) and Blue (defenders) — compete over sequential capture points. Red must advance point by point, capturing zones by maintaining player advantage inside them, while Blue’s goal is to delay and hold positions until the match timer expires. The…
Official listing
- Modrinth page
- modrinth.com/mod/zone-conquest-tactical-battles
- Owner
- Vinlanx
- Published
- 2026-03-01
- Updated on Modrinth
- 2026-03-02
- Facts verified
- 2026-10-15
