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Zone Conquest: Tactical Battles

by Vinlanx

Zone Conquest: Tactical Battles is a Forge mode in which a Red team advances through sequential capture points while a Blue team defends them.

ForgeServer-side onlyAll rights reserved1.20.1

What it does

Teams are built from vanilla scoreboard teams, and the mod reads a team from its name: a name containing red or blue, in any letter case, becomes that side, and every other team counts as neutral. Standing inside a capture zone moves its progress toward the team of the players present, and more allies on a zone speed the capture. When both sides hold equal numbers inside, progress pauses, so the objective rewards teamwork, positioning and control of space more than raw combat.

The objective runs as a match. Red works through the capture points in order: a point stays out of reach until Red already holds the one before it. A captured point is locked, so Blue cannot recapture it, and Blue must hold its positions until the match timer expires. Each point shows one shared progress bar that runs from Red through Neutral to Blue, and while a match is running, progress on a point stays frozen whenever no players are inside its zone.

Server owners control the mode. Admins with operator rights, which means permission level 2, handle most of the control actions, including location management. The mod supports automatic starting: if a match was started before the world closed, the state is remembered, and after a server restart a match returns to the IDLE state and starts again automatically with the previously saved duration. The mod runs on the server only, and Cloth Config API is required.

Key features

  1. Sequential capture points

    Red works through capture points in order, and each point must be taken before the next one opens.

  2. Tug of war progress

    A shared bar moves toward Red or Blue depending on which side has more players inside the zone.

  3. Locked points

    A point captured by Red becomes locked, so Blue cannot recapture it during the match.

  4. Timed defense

    Blue wins by holding its positions until the match timer runs out, without any kill-based win condition.

Compatibility

Latest build for each game version and loader.

1.20.10.1.4-a
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Cloth Config APIConfiguration Library for Minecraft Mods
Required

Use cases

Who it’s for: Server owners who want a team objective mode with fixed capture points and a timed match, and players who join those servers.

Questions

Does Zone Conquest need to be installed on the client?

No. Players join without it, since only the server has to run the mod. Cloth Config API is still required on the server.

How are teams assigned?

Teams come from vanilla scoreboard teams. A team whose name contains red or blue, in any letter case, is treated as that side, and other teams are neutral.

Can a match restart after the server restarts?

Yes. If a match was started before the world closed, it returns to the IDLE state after a restart and starts automatically with the previously saved duration.

More from Vinlanx

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What the author says

is a structured, team-based objective mode. Two teams — Red (attackers) and Blue (defenders) — compete over sequential capture points. Red must advance point by point, capturing zones by maintaining player advantage inside them, while Blue’s goal is to delay and hold positions until the match timer expires. The…
Vinlanx, on the Modrinth page

Official listing

Owner
Vinlanx
Published
2026-03-01
Updated on Modrinth
2026-03-02
Facts verified
2026-10-15