Call of the Night
by Nhbybnb
Call of the Night gives players a vampire transformation on Forge, with abilities that change with the time of day and a bite that feeds on other players.
What it does
Players can become a vampire and gain a set of abilities that include better night vision, faster movement, higher jumps, more resistance and more strength. A player who has turned can bite another player, which replenishes hunger and health, and a Turn Vampire action can make a player a vampire as well. Once a player has used an ability, the bite or turn action is triggered with the right mouse button, so the same key covers both actions.
The mod adds a Call Night ability that opens a new gameplay loop for vampires, using their abilities at night. An explosive attack damages an area in front of the vampire, dealing heavy damage to nearby targets. Everything runs on the client and the server, so both sides need the mod installed for the feature set to work.
The files target Forge for Minecraft 1.20.1 only. The latest Forge build is 1.0.0, published on 2024-08-24, and the mod is under All rights reserved, so it is not open source.
Key features
Vampire transformation
A player can become a vampire, which grants the vampire ability set.
Night vision and movement
Vampire abilities include better night vision, a speed boost and higher jumps.
Strength and resistance
Vampires gain more strength and more resistance than an ordinary player.
Bite feeding
A bite on another player restores hunger and health to the vampire.
Explosive area attack
An attack that damages a wide area in front of the vampire, dealing heavy damage.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players who want a vampire role in a survival or adventure world on Forge 1.20.1, and server owners who run a multiplayer game where the transformation is part of play.
How it compares
Maleficium: Vampires, Magic & More! is a Forge and NeoForge mod for 1.20.1 that is also client and server, under All rights reserved, so it covers the same vampire theme with a wider set of content. Vampirism is open source under the GNU Lesser General Public License v3.0 only, runs on Forge and NeoForge and covers 1.12.2 – 26.1.2, so its version range is much broader. Call of the Night itself is limited to Forge 1.20.1 and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Call of the Night | Forge | 1.20.1 | Client and server | 2024-08-24 |
| Maleficium: Vampires, Magic & More! | Forge and NeoForge | 1.20.1 | Client and server | 2026-07-13 |
| Vampirism | Forge and NeoForge | 1.12.2 – 26.1.2 | Client and server | 2026-09-30 |
Questions
Does Call of the Night need a second mod to run?
Does the server need Call of the Night?
Which Forge version does the mod support?
Can a player turn others into vampires?
In the catalog
Call of the Night is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Nhbybnb
Similar mods
What the author says
Call of the Night lets you be a vampire, have a new gameplay and use vampire abilities!
Official listing
- Modrinth page
- modrinth.com/mod/call-of-the-night
- Owner
- Nhbybnb
- Published
- 2024-08-24
- Updated on Modrinth
- 2024-08-24
- Facts verified
- 2026-10-15
