ModsFinder

Auto Defend

by Radi

Auto Defend lets entities block incoming attacks by spending a new stamina resource, and its rules are set through a configurable system.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

By default, only players can auto defend. When a player is hit by a qualifying attack from the front, the mod can cancel the damage instead of losing health, drawing on a stamina pool that starts at 20. Stamina naturally regenerates once enough time has passed since the last hit, and players cannot regenerate it while their hunger is below half.

The config controls which entity types can auto defend, with ranged mobs and large mobs excluded by an entity type tag, and it sets the defend angle, the damage types that count, and the conditions that apply. Explosions and sonic booms are included by default, and projectiles and environmental damage are covered by a separate undefendable tag. Entities with a defend chance attribute below the maximum can fail randomly, while the default setting means players never lose health to chance.

Auto Defend is client and server, so both the server and every player need it. It is released under the MIT License and is open source, with the source code and issue tracker public. The only build is for 1.21.1 on NeoForge.

Key features

  1. Stamina resource

    Entities gain a stamina pool, with a default of 20, that the max stamina attribute can change.

  2. Angle-based defense

    An attack must come within a set angle of the entity's facing for the auto defend to apply.

  3. Overbreak

    A hit that is large enough, measured against current maximum stamina, overbreaks the defender and makes it take the full attack.

  4. Configurable entities and damage

    Entity and damage type tags, defend chance and overbreak conditions can all be changed in the config.

Compatibility

Latest build for each game version and loader.

1.21.11.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players and server owners who want a stamina-based defense system for hits, with settings for entities, damage types and chance.

How it compares

Full comparison

Reddy's Rushed Stamina Mod is NeoForge only for 1.21.1, is licensed under the GNU General Public License v3.0 only and is not open source. Immersive Stamina is Forge and NeoForge for 1.20.1 – 1.21.1 and is open source under the MIT License. Shield & Parry is NeoForge only for 1.21.1 – 26.1.2, released under All rights reserved and not open source.

ModLoadersGame versionsEnvironmentUpdated
Auto DefendNeoForge1.21.1Client and server2026-08-19
Reddy's Rushed Stamina ModNeoForge1.21.1Client and server2025-06-28
Immersive StaminaForge and NeoForge1.20.1 – 1.21.1Client and server2026-08-07
Shield & ParryNeoForge1.21.1 – 26.1.2Client and server2026-09-24

Questions

Does Auto Defend have to be installed on both sides?

Yes. The server and every player need the mod installed.

Can players lose health to a random failed defend?

Only if the defend chance is set below the maximum. The default setting means defending never fails by chance.

Which game versions does Auto Defend support?

Only 1.21.1, on NeoForge. The latest file is version 1.1, published on 2026-08-19.

In the catalog

Auto Defend is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Auto Defend gives entities a new resource: Stamina, which is by default 20 for all entities but can be changed with the max_stamina attribute. Instead of losing health, hit entities will automatically parry or dodge attacks, redirecting any damage taken to their stamina instead. The conditions to accomplish auto…
Radi, on the Modrinth page

Official listing

Owner
Radi
Published
2026-08-19
Updated on Modrinth
2026-08-19
Facts verified
2026-10-15

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