ModsFinder

Mutilation

by Radi

Mutilation makes getting hurt more punishing by adding bleeding, a critical state that counts down to death, and bandages that stop the damage.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Heavy hits to an entity that has a bleed damage attribute above 0 start bleeding, and bleeding drains health over time, faster while sprinting. A bleed can close by itself only when it is light; heavy bleeding stays until healing is applied. Healing goes to the bleed first and only then to the critical timer. Health falling to 0 can also lower certain attributes, such as movement and attack speed, by amounts set in the config.

When an entity dies while bleeding, it does not die at once. It enters a critical state with a timer, 20 seconds by default. Taking damage in that state costs time, and healing adds time back. If the entity survives 25 seconds by default, it recovers, followed by a 2-minute cooldown in which the next death at 0 health is final. The mod is client and server, so the server and every player need it. Files are published for NeoForge 1.21.1 only, with 1.0 as the latest file, and the code is released under the MIT License as open source.

Key features

  1. Bleeding damage

    Heavy hits open a bleed that drains health over time, and sprinting speeds the drain up.

  2. Critical state

    Death from bleeding becomes a timed critical state, 20 seconds by default, that can be survived.

  3. Bandage tiers

    Bandages, medicated bandages and sterile bandages are crafted from wool, ghast tears and dragon breath, with healing that grows at each tier.

  4. Healing on other entities

    Holding shift while looking at an entity applies the bandage to that entity instead of the player.

  5. Hold to heal

    Holding right-click applies the bandage over time, and the healing feeds the bleed before the timer.

Compatibility

Latest build for each game version and loader.

1.21.11.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want combat injuries to carry on after a fight, and server owners who run survival or adventure worlds where bleeding and timed deaths fit the pacing.

Questions

Does Mutilation need to be installed on both sides?

Yes. The server and every player need the mod installed.

Which game versions does Mutilation support?

Files exist only for NeoForge 1.21.1, and the latest is 1.0 for 1.21.1.

Can bleeding be stopped without bandages?

Light bleeding can resolve itself naturally, but heavy bleeding needs healing, and healing goes to the bleed before the critical timer.

In the catalog

Mutilation is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Mutilation is a mod that makes getting damaged more punishing - mostly. Regardless, you should know that this mod is meant to be used with mods that let you avoid health damage better - like my own Auto Defend mod, or any sort of parrying or dodging mod. As your HP drops, certain attributes defined in the config drop…
Radi, on the Modrinth page

Official listing

Owner
Radi
Published
2026-09-10
Updated on Modrinth
2026-09-11
Facts verified
2026-10-15

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