Artificer's Armory
Artificer's Armory adds magical weapons, a broomstick, a resonating tuning fork, and a wrench that builds autonomous sentries, all aimed at mage-style play.
What it does
The mod expands the weapon set for spellcaster playstyles. Each new weapon or tool has its own ability and enchantments that change how it functions, and the designs are meant to sit alongside Iron's Spells and Better Combat without requiring them. A bewitched broomstick lets a player travel quickly through the air, sweeping enemies with wind blasts, but flight draws on a limited magical energy supply, and when that runs out the player begins to drift toward the ground. Enchanting the broomstick raises its flight speed and lets it ram enemies with greater force.
The tuning fork works as a melee weapon that strikes an area and sends out shockwaves on each hit. Its main use is to apply a temporary enchantment called Resonance to other gear: resonant armor gains increased damage negation, resonant tools break extra blocks, and resonant bows and crossbows release a follow-up shot slightly later. Enchanting the fork raises the frequency and power of its shockwaves. The artificer's wrench is used as a melee weapon and to build sentries that attack nearby enemies on their own.
Geckolib is required and must be installed alongside the mod. The mod runs on Forge and NeoForge and is open source under the MIT License.
Key features
Mage-style weapons
Several new magical weapons and tools are built for spellcaster playstyles and take the place of some vanilla options.
Broomstick flight
A bewitched broomstick carries players through the air with wind blasts, limited by a magical energy supply.
Resonance enchantment
The tuning fork applies a temporary Resonance enchantment to armor, tools and bows, each with a different effect.
Autonomous sentries
The artificer's wrench builds sentries that attack nearby enemies, with basic, area-denial and ridable types.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Wind's Spellbooks : Iron's Spells 'n Spellbooks Addon is for Forge and NeoForge on 1.20 – 1.21.2, and is closed, under All rights reserved. Lucky's Armory is available on Forge and NeoForge, under All rights reserved and not open source. Apprentice's Codex is open source under the MIT License, with Forge and NeoForge builds.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Artificer's Armory | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-20 |
| Wind's Spellbooks : Iron's Spells 'n Spellbooks Addon | Forge and NeoForge | 1.20 – 1.21.2 | Client and server | 2026-04-30 |
| Lucky's Armory | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-11-14 |
| Apprentice's Codex | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-10 |
Questions
Does Artificer's Armory need Geckolib?
Do servers and players both need the mod?
Which game versions have files?
In the catalog
Artificer's Armory is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
This mod introduces several new magical weapons and tools designed for mage or spellcaster playstyles while attempting to be somewhat vanilla friendly. This mod is also meant to be complimentary to the Iron's Spells and Better Combat mods, but can be used without them. Each weapon has its own unique playstyle and…
Official listing
- Modrinth page
- modrinth.com/mod/artificers-armory
- Owner
- tonyandthetrashelementals
- Published
- 2026-04-03
- Updated on Modrinth
- 2026-09-20
- Facts verified
- 2026-10-15
