Apprentice's Codex
by Aquid
Apprentice's Codex is a Forge and NeoForge add-on for Iron's Spells 'n Spellbooks that brings side-grade spells, casting weapons, curios and support blocks into the game.
What it does
Installing the add-on requires Iron's Spells 'n Spellbooks, and it introduces no new creatures, magic traditions, ore veins, biome types or forced advancement steps. Its spell list covers offensive options such as conjured blades and firearm-style attacks, protective measures like walls of force and mana regeneration, plus exploration aids that reveal distant locations, search for structures and sense buried loot. Gathering spells can fell trees, reshape terrain, harvest crops and collect dropped items.
Equipment includes Spellcaster Guns, Swingcast Staves and Offhand Spell Amplifiers, along with several heavier casting weapons and a set of grimoires and runic tablets. Support blocks include the Spellcaster Workbench, Spell Dispenser and a crafting station. Worlds already in progress can pick up the additions without a relaunch, and villages generated afterward may spawn a villager with a new profession.
The mod is published for Forge and NeoForge on 1.20.1 and 1.21.1, with the latest files dated 2026-10-10. Every player and the server need a copy of the mod.
Key features
Conjured offense
Summoned blades and ranged spells add offensive options to a caster's existing kit.
Protective spells
Walls, guard stances and traps help a caster hold ground, while healing and mana recovery sustain them.
Spell-triggering gear
Spellcaster Guns, Swingcast Staves and Offhand Spell Amplifiers trigger spells from equipment.
Spell Dispenser
The block casts supported scroll spells from redstone signals, fueled by mana potions with optional contraption integration.
Datapack customization
Spell-related profiles, deny lists and other gameplay data can be changed through datapacks.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Wind's Spellbooks : Iron's Spells 'n Spellbooks Addon is available for Forge and NeoForge across 1.20 – 1.21.2, with All rights reserved licensing and no open source status. Atlas' Additions is published for Forge and NeoForge across 1.20.1 – 1.21.1 under the MIT License, and it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Apprentice's Codex | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-10 |
| Wind's Spellbooks : Iron's Spells 'n Spellbooks Addon | Forge and NeoForge | 1.20 – 1.21.2 | Client and server | 2026-04-30 |
| Atlas' Additions | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-06-05 |
Questions
Does Apprentice's Codex need Iron's Spells 'n Spellbooks?
Does the server need the mod installed?
Can the spells be changed without editing code?
In the catalog
Apprentice's Codex is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
A lightweight add-on for Iron's Spells 'n Spellbooks focused on side-grade magic: new spells, spellcasting weapons, curios, spellbooks, and utility blocks. It does not add new mobs, spell schools, ores, biomes, or mandatory progression. Existing worlds can use the content without restarting, while newly generated…
Official listing
- Modrinth page
- modrinth.com/mod/apprentices-codex
- Owner
- Aquid
- Published
- 2026-02-25
- Updated on Modrinth
- 2026-10-10
- Facts verified
- 2026-10-15
