ArcaneMag - TaCZ × Iron's Spells Addon
by zzdzt
ArcaneMag links TaCZ guns to Iron's Spells 'n Spellbooks, so a magazine can hold a spell that a player casts with the gun.
What it does
A magazine can be imbued with a spell at the Arcane Anvil, and a gun loaded with that magazine casts the spell when the player presses F once it is charged. Charge builds up from dealing damage, and the spell is spent from the accumulated charge. Players can keep several imbued magazines and swap between them to switch the active spell loadout at once.
Perks come from enchantment books obtained at the Enchanting Table. The added enchantments are inscribed onto TaCZ gun attachments, and some are restricted to specific attachment types such as muzzle, magazine, scope or stock. The mod also adds custom spells, some built around TaCZ synergy and some in the style of Iron's Spells 'n Spellbooks.
The mod is required to run alongside Iron's Spells 'n Spellbooks and [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port, and the minimum versions listed for those two must be installed. Its all-in-one edition is split into a Core module and optional add-on modules. Servers that run it need every player to install it too. Files are published for Forge and NeoForge, for 1.20.1 and 1.21.1, under the MIT License, and the source code is public.
Key features
Gun-triggered spells
Guns from TaCZ cast Iron's Spells 'n Spellbooks spells that are bound to their magazines.
Instant loadout swap
Switching the active magazine changes the spell a gun casts right away.
Charge from damage
Dealing damage builds up a charge that is expended to cast the bound spell.
Enchanted attachments
Perk enchantments are inscribed onto gun attachments, with some limited to specific attachment types.
Arcane Anvil imbuing
The Arcane Anvil imbues a magazine with a chosen spell before it is loaded into a gun.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
How it compares
SpellTrigger is a Forge and NeoForge mod for client and server, released under a custom license that is not open source. Not Enough Glyphs is also for Forge and NeoForge on client and server, and is open source under the GNU Lesser General Public License v3.0 only. Iotic Spellbooks targets Forge 1.20.1 only and is open source under the GNU General Public License v3.0 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ArcaneMag - TaCZ × Iron's Spells Addon | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-13 |
| SpellTrigger | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-28 |
| Not Enough Glyphs | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-14 |
| Iotic Spellbooks | Forge | 1.20.1 | Client and server | 2026-03-14 |
Questions
Does ArcaneMag need Iron's Spells 'n Spellbooks?
Does the server need ArcaneMag?
Which game versions does ArcaneMag support?
In the catalog
ArcaneMag - TaCZ × Iron's Spells Addon is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from zzdzt
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What the author says
Integrates TaCZ (Timeless and Classics Zero) with Iron's Spells 'n Spellbooks through a magazine-based Weapon Mod system.Integrates TaCZ (Timeless and Classics Zero) with Iron's Spells 'n Spellbooks through a magazine-based Weapon Mod system.Available as an all-in-one integrated edition(v1.1.0 release), or split into…
Official listing
- Modrinth page
- modrinth.com/mod/arcanemag
- Owner
- zzdzt
- Published
- 2026-07-16
- Updated on Modrinth
- 2026-09-13
- Facts verified
- 2026-10-15
