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SpellTrigger

by owule

SpellTrigger connects TaCZ firearms with Iron's Spells 'n Spellbooks, so bullets can fire spells from the Iron's Spells catalog.

ForgeNeoForgeClient and serverCustom license1.20.1 – 1.21.1

What it does

Firearms from TaCZ can carry spells bound through the Arcane Anvil. When a bound bullet hits an entity or a block, the spell it carries is cast at that point. The mod adapts each spell to how it actually executes, keeping the original level, damage, effects, cooldowns and mana cost of spell types such as beams, breath attacks, summons and buffs, plus the selected special-mechanic spells.

Spells tied to a firearm trigger separately for each target a penetrating bullet hits, and shotgun triggers are calculated from the number of pellets. The circle is kept up while the Iron's Spells cast key V is held, and the player can interrupt the cast manually. Spells with unusual casting mechanics are supposed to work correctly, and spells from Iron's Spells addons are supported in theory.

Installation needs Iron's Spells 'n Spellbooks, [TaCZ] Timeless and Classics Zero and [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port. Every player and the server need a copy of the mod. Files are published for Forge and NeoForge, for 1.20.1 and 1.21.1, under a custom license that is not open source.

Key features

  1. Spells on firearms

    Iron's Spells spells can be triggered by TaCZ firearms once they are imbued through the Arcane Anvil.

  2. Bullet-triggered casting

    A bound spell fires when its bullet hits an entity or a block, and penetrating bullets trigger it for each target.

  3. Shotgun pellet counting

    Shotgun triggers are calculated from the number of pellets fired, so each pellet is counted.

  4. Moving magic circles

    Magic circles stay on targets that move, and the casting origin stays at the middle of the circle.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.2.0
1.20.11.2.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

[TaCZ] Timeless and Classics ZeroThe most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
Required
Iron's Spells 'n SpellbooksA magic mod bringing back the classic RPG spellcasting fantasy. (irons spells and spellbooks)
Required

Questions

Which dependencies does SpellTrigger need?

Iron's Spells 'n Spellbooks, [TaCZ] Timeless and Classics Zero and [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port are required. Compatibility issues occur when other dependency versions are used.

Does SpellTrigger have to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which game versions does SpellTrigger support?

Files exist for 1.20.1 on Forge and 1.21.1 on NeoForge, with the latest file for each published on 2026-07-28.

In the catalog

SpellTrigger is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Spell Trigger is a compatibility mod that connects TaCZ with Iron’s Spells ’n Spellbooks Players can imbue spells into TaCZ firearms through the Arcane Anvil and trigger the bound spell when a bullet hits an entity or block.
owule, on the Modrinth page

Official listing

Owner
owule
Published
2026-07-23
Updated on Modrinth
2026-07-28
Facts verified
2026-10-15

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