apocalypse_end
Apocalypse End is a Forge and NeoForge magic mod built around a closed-loop storyline, a spell orb synthesis system and four growth systems that open as a player progresses.
What it does
The storyline begins the second a player enters the game and follows a curse, a descent and an ascension through an illusory realm. Players hunt relics and take on a challenge against the Primordial One, the fallen legacy of the Nether. Early on the tools that keep a player alive in a weakened, cursed state are provided, and the main story is tightly closed so it does not branch out.
Spell orbs are crafted on a synthesis table. A blank spell crystal goes in the center, matching materials fill the eight slots of the outer ring, and a full Source Power Bottle is used with a right-click. After a crafting time of two to five seconds the orb is taken from the table with an empty hand. The orbs cover attack, support and special categories. The mod depends on Curios API, Geckolib and TerraBlender, so all three must be installed next to it. The client and server both need the mod, and it is released under All rights reserved, so it is not open source.
Key features
Spell orb synthesis
Orbs are crafted from a blank spell crystal, matching materials and a full Source Power Bottle on the synthesis table.
Rings and socketing
Rings start as a Wooden Ring and upgrade progressively, and worn rings open a socket management screen to set spell orbs.
Curse effects
A set of twelve permanent negative effects is applied once, and early on the player has to endure them to progress.
Pilgrimage system
Players travel to the Pure Land biome, gather Pilgrimage Logs and Stones and craft Spiritgold to make ring crafting available at the anvil board.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Who it’s for: Players who want a single, continuous story with a magic progression built around spell orbs and rings will find the mod's structure suited to them. Server owners run it with the clients, since both sides need the mod to play.
How it compares
Apocalypse Night is a Forge and NeoForge magic mod for 1.20.1 – 1.21.1, with the same client and server environment, and its license is the MIT License. Simply Potion Rings covers the same versions and environment under All rights reserved, and it focuses on potion rings rather than spell orbs and a closed storyline.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| apocalypse_end | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-21 |
| Apocalypse Night | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-02-27 |
| Simply Potion Rings | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-05 |
Questions
Which loaders does Apocalypse End support?
Does Apocalypse End need other mods installed?
Do the server and players both need the mod?
In the catalog
apocalypse_end is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
— A closed-loop apocalyptic epic, from the Curse's descent to the Ascension of the Illusory Realm Supporting you through this journey are four growth systems: Rings/Spell Orbs, Socketing, Repair, and Skill Books. They are not the main storyline itself, but the tools that let you survive the weakened cursed state…
Official listing
- Modrinth page
- modrinth.com/mod/apocalypse_end
- Owner
- wuaihuanqing1412
- Published
- 2025-12-13
- Updated on Modrinth
- 2026-09-21
- Facts verified
- 2026-10-15
