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AcceleratedRendering-reFabricated

by ZhuRuoLing

Entities with many vertices can stall the CPU during rendering, and AcceleratedRendering-reFabricated moves part of that work onto the GPU for Fabric players on client builds.

FabricClient-side onlyMIT LicenseOpen source1.20 – 1.21.1

What it does

The mod targets entity rendering on the client. Minecraft's older immediate rendering mode uploads and transforms vertices on a single render thread, which can leave the CPU and GPU idle while frames take longer than they should. AcceleratedRendering-reFabricated builds a separate rendering pipeline that keeps copies of the original vertices, transforms the meshes in parallel on the GPU through compute shaders, and then draws the transformed vertices with their original shader. The aim is to take that transform load off the CPU, which matters most for large amounts of entities and complex modded models.

The mod needs Fabric API and Forge Config API Port, both of which must be installed alongside it. It is client-side only, so servers do not need it and players can join a server without it. The pipeline depends on OpenGL 4.6 and newer hardware, and the author has tested it on several recent NVIDIA, AMD and Intel adapters as well as laptops, with mobile devices listed as supported. Acceleration can be turned off, which the author recommends when compatibility with other mods is the priority. The mod is open source under the MIT License.

Key features

  1. GPU vertex transforms

    Entity vertices are transformed in parallel on the GPU with compute shaders, instead of on one CPU render thread.

  2. Cached original vertices

    A separate pipeline keeps the original vertices so transformed meshes can be drawn with their original shader.

  3. Shader pack support

    The acceleration works alongside shader packs, with Iris Shaders named as supported by the author.

  4. Toggleable acceleration

    The acceleration features can be disabled, which the author says gives better compatibility with other mods.

Compatibility

Latest build for each game version and loader.

1.21.11.0.11-1.21.1-alpha-fabric.1
1.211.0.11-1.21.1-alpha-fabric.1
1.20.11.0.8-1.20.1-alpha-fabric.3
1.201.0.8-1.20.1-alpha-fabric.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Forge Config API PortNeoForge's & Forge's config systems provided to other modding ecosystems. Designed for a multiloader architecture.
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

AcceleratedRendering-Ported is a Client-side only mod under the MIT License, but it is not open source and targets 1.21.4 – 26.1. OptiPainting is a different kind of optimization: it is client-side only, open source under the GNU Lesser General Public License v3.0 or later, and published for 1.19 – 1.20.6, so it does not cover the 1.20 – 1.21.1 range of this mod.

ModLoadersGame versionsEnvironmentUpdated
AcceleratedRendering-reFabricatedFabric1.20 – 1.21.1Client-side only2026-07-04
AcceleratedRendering-PortedFabric1.21.4 – 26.1Client-side only2026-09-30
OptiPaintingFabric1.19 – 1.20.6Client-side only2024-05-11

Questions

Does AcceleratedRendering-reFabricated need Fabric API?

Yes. Fabric API and Forge Config API Port are both required dependencies and must be installed next to the mod.

Does the server need this mod?

No. Only the player's game needs it, and servers run without it.

Which Minecraft versions does the mod support?

Files cover 1.20 – 1.21.1, with the latest Fabric build, 1.0.11-1.21.1-alpha-fabric.1, targeting 1.21.1.

In the catalog

AcceleratedRendering-reFabricated is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 32,366 mods support Minecraft 1.21.1.

More from ZhuRuoLing

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What the author says

This is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible with shader packs, other MODs and their entities. Minecraft has a poor…
ZhuRuoLing, on the Modrinth page

Official listing

Owner
ZhuRuoLing
Published
2025-07-31
Updated on Modrinth
2026-07-04
Facts verified
2026-10-15

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