ModsFinder

AcceleratedRendering-Ported

by namelessgod2008

AcceleratedRendering-Ported offloads vanilla per-vertex matrix transformations from the CPU to the GPU, targeting entity-heavy scenes on Fabric.

FabricClient-side onlyMIT License1.21.4 – 26.1

What it does

Vanilla Minecraft applies matrix transformations to every vertex on the CPU when it renders entity models, and in scenes with many entities that work becomes a bottleneck. The mod intercepts those rendering calls, builds geometry data for the GPU, and caches vertex transformations there using a compute shader. Batched draw calls are then submitted, which reduces the CPU-side overhead.

The acceleration scope covers entity models, entity shadows, dropped items, held items, world block models, text rendering through BakedGlyph, and GUI container screens, where fills, blits and slots are batched. Selective filtering lets a player exclude specific types of entities, block entities or containers from acceleration. Acceleration of first-person hand items is also available, though the mod notes that this path still shows perspective stretching and is reverted to vanilla pending runtime debugging.

The mod is client-side only and is distributed for Fabric alone, with files for 1.21.4 and 26.1 and MIT License terms, though the code is not open source in the strict sense of the license set. Fabric API and Forge Config API Port must be installed alongside it. Configuration is available through an in-game screen opened from ModMenu, where acceleration can be toggled per render type, the accelerated pipeline switched, and the allow and block lists edited.

Key features

  1. GPU vertex transformation

    Per-vertex matrix work moves to a compute shader, with geometry data built and cached on the GPU.

  2. Batched entity and block rendering

    Entity models, shadows, dropped items, held items and world block models are submitted as batched draw calls.

  3. GUI and text batching

    Font glyphs, container screens, fills, blits, slots and highlights are batched for rendering.

  4. Selective exclusion

    Specific entity types, block entities and containers can be excluded from acceleration through filter lists.

Compatibility

Latest build for each game version and loader.

26.11.0.15alpha-26.1alpha
1.21.41.0.15alpha
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Forge Config API PortNeoForge's & Forge's config systems provided to other modding ecosystems. Designed for a multiloader architecture.
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

AcceleratedRendering-reFabricated is an MIT-licensed, client-side Fabric mod that covers 1.20 – 1.21.1, so it targets earlier versions than this mod. Sulkan is a GNU General Public License v3.0 only, client-side Fabric mod for 26.2 – 26.3, a range that starts after this mod's latest file. Rentities, also MIT-licensed and client-side on Fabric, is built for 1.21.11 alone.

ModLoadersGame versionsEnvironmentUpdated
AcceleratedRendering-PortedFabric1.21.4 – 26.1Client-side only2026-09-30
AcceleratedRendering-reFabricatedFabric1.20 – 1.21.1Client-side only2026-07-04
SulkanFabric26.2 – 26.3Client-side only2026-09-24
RentitiesFabric1.21.11Client-side only2026-05-22

Questions

Does AcceleratedRendering-Ported need Fabric API?

Yes. Fabric API and Forge Config API Port are both required dependencies and must be installed next to the mod.

Does the server need this mod?

No. Servers do not need it; each player installs it for their own game.

In the catalog

AcceleratedRendering-Ported is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 11,959 mods support Minecraft 26.1.

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What the author says

About the Mod This mod offloads Minecraft's vanilla CPU vertex transformation pipeline to GPU compute shaders. In simple terms: vanilla Minecraft performs per-vertex matrix transformations on the CPU when rendering entity models, which becomes a performance bottleneck in entity-dense scenes. AcceleratedRendering…
namelessgod2008, on the Modrinth page

Official listing

Owner
namelessgod2008
Published
2026-08-01
Updated on Modrinth
2026-09-30
Facts verified
2026-10-15

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