All mods
6,478 mods match your filters.
Neat, tiny attribute displays for all mobs with great customization!
Orbital Strike Cannon Datapack inspired by Wemmbu from Unstable SMP.
Allows the placement of lanterns on walls.
Small animations tweak and particles for the inventory
✔️ Place conduits in front, makes placing conduit prismarine blocks easier and other tweaks.
Immersive Ores mod adds new sets of tools, weapons, ores, and sets of armor.
An overworld biome overhaul, enhancing vanilla's feel with new detail and vegetation
🧟♂ Returns the ability for zombie spawners to spawn the villager variant, removed in 1.11.
🐷 Makes Piglins and Hoglins be able to survive in the overworld, unless they're weakened.
Adds compatibility between Customizable Player Models and Simple Voice Chat
Overlays useful info like coordinates and the time onto your HUD - as long as you have the right item in your inventory (or bundle!)
A vanilla-styled worldgen overhaul, with new biomes and touches to existing ones. Short for "Cliff under a Tree"
The end biome is too empty, so this pack adds end relicts from another time/dimension 🌔
A datapack that adds 23+ real-life firearms, each with unique stats. Features three distinct tiers and six separate weapon types.
🧟♂️ Don't talk near the mobs! 🤫
🔦 Give all players permanent night vision as an alternative to fullbright texture packs
A lightweight client-side mod for effortless inventory management in Minecraft.
Makes baby mobs cuter
🌾 Makes hay bales negate fall damage entirely, Assassin's Creed style.
💬 A highly configurable mod to change the chat style and colour on the client.
Not an x-ray mod! A datapack that makes normal worlds only generate air, except for blocks you would commonly see with x-ray.
Sitting by the campfire is now just a little more comfortable. Lit campfires now give nearby players Regeneration or a configured effect.
A simple mod that adds various type of hammers, that mine 3x1 area
🖼️ Easily cycle through placed paintings by right-clicking them with another painting in hand.






















