Mods for 1.21.1
3,978 mods match your filters.
A quick way to get rid of a biome. Useful for tweaking datapack-based generators (like Terralith) that don't have a convenient configuration
Makes the void hate you a little less (and vice-versa). Fall down and come back out on top.
Fixes a bug where boats can be destroyed while falling on specific heights.
Adds more variations of vanilla structures and features such as a Jungle Fortress!
Earn XP from battles alongside your pokemon.
Adds >200 new structures that integrate perfectly into your world!
Make your pastures safe! Decorate to your heart's desires without the worry of your pokemon getting in danger!
This is a library mod for the Moogs Structure series
Fixes entities duplicated UUIDs, removing log spam and preventing crashes.
Makes maps work better in the Nether and in other cave dimensions.
Customisable grave mod for Fabric!
📚 API to inject structures into structure pools.
Makes dying more forgiving by letting you keep certain items.
Adds loot to BE's crashed ships
Advanced Villager configuration with data driven trades
loads of structures made with vanilla blocks and entities bringing life to your world! Discover loot, enemies, & more along the way!
Adds snow under trees in snowy biomes, making the biomes more immersive.
A simple mod which can remove all advancements in a namespace.
MobsBeGone allows you to get rid of entities spawning in your world in a very simple and straightforward way!
Don't break crops, right click them!
Removes the "moved too quickly" warning and rubber-banding.
Be In Control of mob spawns
Elegant - and likely hostile - vessels lost in the seven seas...
🚏 Allows players to dismount/remove/exit entities/mobs from mounted entities without breaking them.




















