NeoForge mods
2,664 mods match your filters.
Adds cozy, hidden hill villages with grassy rooftops and expansive underground homes
☠ Adds a chance for strays to spawn naturally everywhere in place of a skeleton.
Allows modpack developers to define default server properties. Typically used for things like a default level type
Rivers, but underground! Wild, isn't it?
Complex Underground & Oceanic dungeons!
👝 Living entities drop all their possible loot in a configurable amount, looting enchant supported.
Adds rare balloons flying above players. Shoot them down to get loot!
Custom names (prefixes, suffixes and nicknames) for Fabric servers
✏️ Set potion effects for all living entities to have permanently and to inflict.
Adds small ruins & structures to TerraFirmaCraft
Remodels vanilla biomes to match the look of Regions Unexplored biomes
🔔 Makes the village bell item craftable via a recipe.
This mod makes it so the set time command doesn't reset day count
🥛 Adds nutritious value to milk, filling up the food bar and saturation when consumed.
🚪 Automatically opens doors around the player and closes them with a configurable delay.
💾 Creates back-ups of player inventories before death, which can be loaded via commands.
🕳️ Allows beacons to function underground, no matter how many solid blocks are above it.
bring your camels to ramming speed!
LUMINOUS: Monsters brings 14 new Zombie and Skeleton variants to the base game, each in their own respective environment. All of these variants can be found in my other mods -LUMINOUS and LUMINOUS: NETHER
No more one-hit kills or accidental falls!
📖🔧 Allows mending items inside the inventory to be repaired without being equipped.
Instantly collect items from mined blocks directly into your inventory with the AutoPickup mod. Mob loot & more configurable!
A library mod for OffsetMonkey538's mods
🔥 Disables the default firespread and makes fire go out after a configurable delay.























