Mods for 26.1.1
746 mods match your filters.
Eliminates render queue latency using NVIDIA Reflex architecture. Works on ANY GPU!
TT20 helps reduce lag by optimizing how ticks work when the server's TPS is low.
Removes the death animation tilt on players.
A simple mod that makes powered/activator rails turn on/off up to 20x faster.
Rewritten server ping pipeline using optimized Netty I/O, along with SWR caching.
An extremely customizable hitbox mod, also improving performance of hitbox rendering. By Polyfrost, best with OneClient.
A fabric-carpet extension mod. It offers some interesting and useful features.
A fabric mod that prevents known client-side exploits.
Better Tab improves the player list, making it scrollable and adding numerical ping.
Only load server resource packs when necessary
Store and load custom kits
Works around the MC-271325 bug on Fabric and NeoForge servers (fixes "error sending packet clientbound/minecraft:disconnect")
A performance mod that greatly optimizes particle rendering and particle limits.
Not Enough Vulkan is a fork of Sodium Extra that is focused on improving VulkanMod
A project can translate you sodium mod into Chinese
Improves render distance by making it perfectly spherical, culling diagonal chunk sections and entities for better performance.
A mod dedicated to equalizing ping for PvP, doing this by adding arbitrary delays before packets are processed and sent out by the client.
Client-side Mod which fixes client-side collisions checks to prevent you from pushing by other entities.
A tiny mod that disables Sodium's PojavLauncher check.
Pretty much cubes without boarders mod but working with vulkan mod - This also works without vulkan incase you just prefer this mod
Introducing an efficient shader pipeline for Vulkan.
🗸 Disables collisions between entities, gives better TPS and may slightly increase FPS
Lightweight client-side inventory sorting with no extra fluff
Simulates blocks and entities to catch up after being unloaded for a period of time.























