Unloaded Activity
by Moono
Unloaded Activity catches up blocks and entities that were left unloaded for a while, so the world reflects the time that passed once they come back into range.
What it does
Blocks and entities that enter simulation distance after a stretch of unloading are updated to match the elapsed time, as if they had been simulated all along. The same catch-up runs when the night is skipped, so crops and furnaces progress during the skip.
Rather than replaying every missed tick, the mod calculates the resulting state of each block from the number of ticks missed. Blocks that rely on randomness, such as random and precipitation ticks, are advanced with sampled values from binomial and negative binomial distributions. Supported content includes redstone blocks, brewing stands, campfires, dropped item despawning, beehives, the sniffer egg and dried ghast. Some vanilla content is not covered, and the author lists the exceptions on the project's wiki.
The mod is published for Fabric, Forge, NeoForge and Quilt across 27 release versions, 1.19.2 – 26.3, and the environment is server-side only. Only the server needs it. It is released under the GNU Lesser General Public License v3.0 only and is open source, with public source code, an issue tracker and a wiki.
Key features
Catch-up simulation
Loaded-in blocks and entities are advanced to the state they would have reached over the unloaded period.
Calculated block states
Each block's state is computed from the number of missed ticks instead of running every tick in turn.
Night skip support
Crops, smelting and other timed processes progress when the night is skipped.
Randomized blocks
Random and precipitation ticks are modeled with binomial and negative binomial sampling.
Broad vanilla coverage
Redstone, brewing stands, campfires, beehives, item despawning and more are included.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Large survival worlds
Farms and furnaces far from the player keep producing realistic results when the player returns after long absences.
Multiplayer servers
Server owners who want unattended bases and farms to progress while players are elsewhere can use it on the server alone.
Who it’s for: Server owners and players who run large worlds with many far-off farms, machines and redstone setups that would otherwise stay frozen while unloaded.
Questions
Does Unloaded Activity need to be installed on the client?
Which loader should a server use?
Are all blocks and entities simulated?
In the catalog
Unloaded Activity is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
This mod changes that by simulating blocks and entities once they get within simulation distance to catch up after being unloaded for a period of time. It'll be as if they've always been simulated! This also works when you're skipping the night. Instead of waiting for your iron to cook, or for your crops to grow, you…
Official listing
- Modrinth page
- modrinth.com/mod/unloaded-activity
- Owner
- Moono
- Published
- 2023-01-13
- Updated on Modrinth
- 2026-09-21
- Facts verified
- 2026-10-15
