ZombiesEverywhere
by smy-oi
ZombiesEverywhere adds six zombie variants with distinct roles, an infection debuff and dynamic difficulty scaling to the vanilla zombie.
What it does
Six zombie entities are added, each with its own role. They use custom models and visual effects rendered through Geckolib, and vanilla mob attributes are left unchanged. A group of these zombies reacts together when one of them spots a player, and vanilla reinforcement is triggered across the group.
Attacks from modded zombies can inflict an infection debuff across 5 tiers. Consecutive hits raise the chance of infection, which triggers once a threshold is reached, and the chance clears after the player goes a long stretch untouched. Infection levels up over time and while the player takes extra damage, and higher levels speed up the infected. Geckolib is required on Forge and NeoForge, and AttributeFix, Curios API, Just Enough Items (JEI), Max Health Fix and Patchouli are optional. The mod is built for Forge and NeoForge, with files for 1.20.1, 1.21.1 and 26.1.2.
Key features
Six zombie variants
The Common, Toxic, Swift, Burning, Undead Summoner and Elite zombies each fill a different combat role.
Infection debuff
Attacks from modded zombies can build an infection that scales across 5 tiers and speeds up the infected over time.
Ranged and summoning abilities
The Burning Zombie fires fire volleys and enhanced fireballs, while the Undead Summoner calls allied zombies during a fight.
Dynamic difficulty scaling
Zombie strength scales with the day count, so the threat rises as a world ages instead of staying at the vanilla level.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 3
Use cases
Who it’s for: Players who want a harder zombie apocalypse than vanilla, and server owners who run survival worlds with custom zombie threats.
How it compares
Brainium is a Forge and NeoForge mod for 1.20.1 – 1.21.1 under the MIT License. Only the client needs it, and the server can add it for extra features, and it is not open source. Zombies are zombie villagers is a Fabric, Forge and NeoForge mod for 1.16.2 – 1.21.1, released under All rights reserved, so it is not open source, with the environment set to client and server. The Hordes covers Forge and NeoForge for 1.12.2 – 1.21.1 under the GNU Lesser General Public License v2.1 only, is open source and also runs on client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ZombiesEverywhere | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-10-11 |
| Brainium | Forge and NeoForge | 1.20.1 – 1.21.1 | Client required, server optional | 2026-09-13 |
| Zombies are zombie villagers | Fabric, Forge and NeoForge | 1.16.2 – 1.21.1 | Client and server | 2026-08-17 |
| The Hordes | Forge and NeoForge | 1.12.2 – 1.21.1 | Client and server | 2026-09-09 |
Questions
Does ZombiesEverywhere need Geckolib?
Does the server need ZombiesEverywhere?
Which loaders does ZombiesEverywhere support?
In the catalog
ZombiesEverywhere is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 15,189 mods support Minecraft 26.1.2.
Similar mods
What the author says
Tired of the bland difficulty of vanilla Minecraft? Craving a truly intense, heart\-pounding zombie apocalypse experience? ZombiesEverywhere is built exactly for you\. Designed to fit seamlessly into the vanilla gameplay ecosystem, this mod adds unique zombie variants, an infection mechanic, dynamic difficulty…
Official listing
- Modrinth page
- modrinth.com/mod/zombieseverywhere
- Owner
- smy-oi
- Published
- 2026-06-10
- Updated on Modrinth
- 2026-10-11
- Facts verified
- 2026-10-15
