YouShallNotMove
by Quim201
YouShallNotMove stops listed entities from being moved, pushed or pulled, so a marked mob stays where it is placed.
What it does
Entities named in the mod's list stay in place when something tries to move them. Fishing rods, wind chargers, entity collisions and most other pushing or pulling effects are blocked for those entities, and once an entity is marked unmovable it will not budge. The mod was built mainly with Cobblemon in mind, where a Pokémon has to remain at its spot on a custom map or in a decorative base.
The mod runs on the server alone, so players join without installing anything. Setup is light: it needs Fabric API and, optionally, Cobblemon. Files are published for Fabric only, across eight release versions 1.21.1 – 1.21.8, with 1.0.0 for 1.21.8 as the latest build. It is released under the Creative Commons Attribution Non Commercial 4.0 license and is not open source.
An NPC, a custom map figure or any decorative mob that should keep its exact position is a typical case. Server owners who want stationary entities can list them, and the rest of the world behaves normally.
Key features
Blocks fishing rod pulls
Entities listed in the mod cannot be dragged toward a player by a fishing rod hook.
Blocks wind charger pushes
Wind charger blasts no longer shift a marked entity from its place.
Stops collision pushing
Entities that collide with a marked one do not push it out of position.
Lightweight setup
A short list of entity types is enough to keep them fixed, with no extra configuration needed.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Who it’s for: Server owners and map makers who place mobs that must not drift, especially Cobblemon players arranging stationary Pokémon in their builds.
How it compares
Wemmbu's Rods is a Fabric mod for 1.21.11 with client and server environment, under All rights reserved and not open source, so it covers the fishing rod case only. Solid Entities is a Fabric mod for 1.21.11 that also needs client and server, released under Creative Commons Attribution Non Commercial Share Alike 4.0 and not open source. Collision Fix is open source under CC0 1.0 Universal, runs on Fabric, Forge and NeoForge for 1.20 – 26.2, and is client-side only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| YouShallNotMove | Fabric | 1.21.1 – 1.21.8 | Server-side only | 2025-09-19 |
| Wemmbu's Rods | Fabric | 1.21.11 | Client and server | 2026-02-10 |
| Solid Entities | Fabric | 1.21.11 | Client and server | 2025-12-13 |
| Collision Fix | Fabric, Forge and NeoForge | 1.20 – 26.2 | Client-side only | 2026-07-25 |
Questions
Does YouShallNotMove need Fabric API?
Do players need to install YouShallNotMove?
Does it work with Cobblemon?
Which versions are supported?
In the catalog
YouShallNotMove is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 17,695 mods support Minecraft 1.21.8.
Similar mods
What the author says
Whether it’s an NPC in your custom map, a decorative mob in your base, or just something you want standing perfectly still, once marked as unmovable it won’t budge. ⚠️ This mod was mainly made for Cobblemon!
Official listing
- Modrinth page
- modrinth.com/mod/youshallnotmove
- Owner
- Quim201
- Published
- 2025-09-19
- Updated on Modrinth
- 2025-09-19
- Facts verified
- 2026-10-15
