worldedit terrain
WorldEdit terrain, a Fabric addon, generates noise-based landscapes from one command, with control over pattern, height, scale, octaves and roughness.
What it does
Terrain generation is built on WorldEdit, which must be installed on the server, and the addon needs Fabric API as well. A single command lays down a shaped landscape in the selected area, choosing the noise pattern, the maximum height, the feature width, the number of detail layers and the block used for the surface. Because the work is done through WorldEdit, the results can be reshaped with the usual editing commands afterward.
Five noise patterns are available. Perlin gives natural, smooth hills, simplex is similar but slightly smoother, ridge produces sharp mountain ridges, cellular gives a cracked, rocky look, and flat fills an area with light variation. Height can be set from 1 to 256 blocks, scale from 0.1 to 500 for wider or narrower features, and octaves from 1 to 8 for more or less detail.
The mod is published for Fabric only, for game versions 1.20 – 1.21.11 across four release builds. It runs on the server alone, so players join without installing it, and it is released under the MIT License, which is not open source.
Key features
Noise patterns
Perlin, simplex, ridge, cellular and flat patterns each produce a different terrain shape from one command.
Height control
The maximum height of generated terrain can be set between 1 and 256 blocks, so hills and mountains fit the build area.
Feature scale
A scale value from 0.1 to 500 sets how wide the features are, from tight bumps to broad, smooth regions.
Detail octaves
Octaves from 1 to 8 add layers of detail, with higher values giving a more complex surface.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Quick landscapes on a server
Server builders can generate a hilly or mountainous base area with one command instead of sculpting it by hand.
Rocky terrain for adventure maps
The cellular pattern gives a cracked, rocky surface suited to adventure maps with broken ground.
Who it’s for: Server owners and builders who already use WorldEdit and want to generate terrain shapes quickly on a Fabric server.
How it compares
Client-Side WorldEdit is a Fabric client mod for 1.21.11, licensed under the GNU Lesser General Public License v2.1 only, and it is open source; it runs on the client alone. Lite2Edit is open source under the MIT License for 1.20.2 – 1.21.10 on Fabric, and the server requires it while the client may skip it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| worldedit terrain | Fabric | 1.20 – 1.21.11 | Server-side only | 2026-08-12 |
| Client-Side WorldEdit | Fabric | 1.21.11 | Client-side only | 2026-06-14 |
| Lite2Edit | Fabric | 1.20.2 – 1.21.10 | Server required, client optional | 2026-10-13 |
Questions
Does WorldEdit terrain need WorldEdit installed?
Which game versions does the mod support?
Do players need to install it?
In the catalog
worldedit terrain is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 19,862 mods support Minecraft 1.21.11.
Similar mods
What the author says
WorldEdit (required) Fabric API (required)
Official listing
- Modrinth page
- modrinth.com/mod/worldedit-terrain
- Owner
- oleboyhunter_yt
- Published
- 2026-04-22
- Updated on Modrinth
- 2026-08-12
- Facts verified
- 2026-10-15
