ModsFinder

World Mob Vision

by Itamio

World Mob Vision changes how far hostile mobs can see and chase players, with a per-type detection range set in a config file.

ForgeServer-side onlyAll rights reserved1.12.2

What it does

Any hostile mob standing inside the configured detection range, including zombies, skeletons, spiders and creepers, will pursue and strike whichever player is closest. Players who have felt ignored by hostile mobs in their world can raise that range so mobs find them from further away. Setting a mob's range to 0 stops that mob from targeting players at all.

The ranges are read from a file named mobvision.txt, so each mob type can be tuned separately. Changes are picked up roughly every second, so an edited file takes effect while the world is running and the game does not need a restart. New items, blocks and commands are added by the mod alongside the mob behavior.

World Mob Vision is published for Forge only, with a single build, 1.0.0, for 1.12.2. It runs on the server side only, so players join without installing anything. The code is under All rights reserved, and the mod is not open source.

Key features

  1. Per-mob detection range

    Each hostile mob type has its own sight range, so a single zombie setting does not have to match skeletons or creepers.

  2. Targeting off switch

    Setting a mob's range to 0 removes its ability to target players, which is useful for mobs a server owner wants passive.

  3. Live config changes

    The file is re-read once per second, so new ranges take effect while the game keeps running.

  4. Additional items and commands

    The mod adds new items, blocks and commands that build on the targeting system.

Compatibility

Latest build for each game version and loader.

1.12.21.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Making hostile mobs more aggressive

A server owner can raise detection ranges so hostile mobs find players from further away in a survival world.

Disabling targeting for specific mobs

Setting a range of 0 for a chosen mob type stops it from attacking players while other mobs keep their behavior.

Who it’s for: Server owners who want to tune hostile mob aggression on a Forge 1.12.2 world, without installing anything on player clients.

How it compares

Full comparison

No Armored Mobs is also for Forge 1.12.2, open source under the GNU General Public License v3.0 only, and can run on a client or a server. Mob Spawning Plus covers Forge 1.12 – 1.18.2, is server-side only and is not open source. SufferingFromSuccess is server-side only, open source under the MIT License, and published for 1.12.2 alone.

ModLoadersGame versionsEnvironmentUpdated
World Mob VisionForge1.12.2Server-side only2026-03-31
No Armored MobsForge1.12.2Client or server, optional2025-07-18
Mob Spawning PlusForge1.12 – 1.18.2Server-side only2022-11-18
SufferingFromSuccessForge1.12.2Server-side only2025-11-29

Questions

Does World Mob Vision need to be installed on the client?

No. Only the server needs it, and players join without installing anything.

Which loader and version does World Mob Vision use?

It is published for Forge only, with a single build, 1.0.0, for 1.12.2.

How are detection ranges changed?

Ranges are set in the mobvision.txt config file, and changes take effect within a second without restarting the game.

In the catalog

World Mob Vision is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 2,920 mods support Minecraft 1.12.2.

More from Itamio

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What the author says

Mob Vision lets you set how far each hostile mob can see and chase players. You edit a simple config file to change detection ranges, or stop certain mobs from targeting players at all. The changes take effect immediately without restarting the game. Mob Vision lets you configure the detection range for each hostile…
Itamio, on the Modrinth page

Official listing

Owner
Itamio
Published
2026-03-31
Updated on Modrinth
2026-03-31
Facts verified
2026-10-15

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