Wild Magix
by snakefangox
Wild Magix is a Fabric magic mod that adds ancient tomes, dungeon spellbooks and codices which produce spells, some of them dangerous to nearby players and objects.
What it does
Two kinds of spellbooks appear as dungeon loot, and the ancient codex it adds contains a randomly generated spell each time it is used. Some spells bring creatures into being, strike with lightning, launch targets into the air, or detonate suddenly overhead or directly ahead of the caster. Each spell behaves differently, so two spells that both blow things up may do so in different places, and another may summon a llama that then explodes behind the player.
Neo Codices produce the same effects as ancient codices, but the spell they yield is the one the player has programmed, using a simple Lisp language. Because the results are hard to predict, the mod's own advice is to test a given spell far away from anything the player cares about. A list of options is available to cast help for the spell system.
Wild Magix is published for Fabric only, for Minecraft 1.20.4, with version 2.1 as the latest file dated 2024-02-10. Every player and the server need a copy of the mod. The code is under the MIT License, and the mod is not open source. It was first published on 2023-12-31 and has no required dependencies listed.
Key features
Ancient codices
Codices hold a randomly generated spell that the player can cast, with results that vary from one codex to the next.
Explosive and summoning spells
Spells can call down lightning, summon creatures, launch targets into the air or cause explosions above the caster.
Dungeon spellbook loot
Two kinds of spellbooks generate as loot in dungeons, giving players a way to find spells during exploration.
Neo Codices
Neo Codices give the same effects as ancient codices, but the spell is programmed with a simple Lisp language.
Spell help list
A help list shows the available options for writing and casting spells.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Wild Magix is a Fabric-only mod for 1.20.4 that is not open source. SpeechToSpell is open source under the GNU Lesser General Public License v3.0 only and covers 1.18.2 – 1.20.1, so it does not reach the same version. More Runes [More Magic Series] runs on Fabric and NeoForge for 1.19.2 – 1.21.1 under All rights reserved, and it is not open source. WOT Magic is open source under the MIT License across Fabric, Forge, NeoForge and Quilt for 1.20.4 – 26.3, and it is server required with client optional, while Wild Magix needs both sides.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Wild Magix | Fabric | 1.20.4 | Client and server | 2024-02-10 |
| SpeechToSpell | Fabric | 1.18.2 – 1.20.1 | Client and server | 2024-06-11 |
| More Runes [More Magic Series] | Fabric and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-01-30 |
| WOT Magic | Fabric, Forge, NeoForge and Quilt | 1.20.4 – 26.3 | Server required, client optional | 2026-09-20 |
Questions
Does Wild Magix need to be installed on the server?
Which loader does Wild Magix support?
How do Neo Codices differ from ancient codices?
In the catalog
Wild Magix is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 13,907 mods support Minecraft 1.20.4.
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What the author says
Adds two kinds of spellbooks, which can be found as dungeon loot. Each spell operates differently. Even if two spells both blow things up one might explode where you're looking, while another summons a llama behind you and then blows it up. The only way to identify how a given spell works is to test it, I'd recommend…
Official listing
- Modrinth page
- modrinth.com/mod/wild-magix
- Owner
- snakefangox
- Published
- 2023-12-31
- Updated on Modrinth
- 2024-02-10
- Facts verified
- 2026-10-15
