Where Winds Blow
by jvn
Where Winds Blow is a NeoForge world generation mod for 1.21.1 that adds a weather-driven wind system to the landscape, with denser foliage that sways visibly.
What it does
Wind strength shifts depending on biome, weather, altitude and nearby shelter, and the resulting gusts power the atmospheric effects that appear throughout the world. Foliage reacts to it with interactive swaying, and the mod adds new grass types and other effects. Vanilla terrain is kept in place, and entities are not pushed around by the wind.
The mod needs YetAnotherConfigLib (YACL) and toucanLib to run. It is published for NeoForge only, with a single game version, 1.21.1, and the latest file, 2.1.0, dates from 2026-08-18. Both the server and every player need it, since the wind and foliage are part of the world itself. The author notes Sodium and Iris support, with the standard renderer and shader packs both covered, and lists Bountiful Fares, Farmer's Delight, No Man's Land, Regions Unexplored, Snow! Real Magic! and Sweety's Garden among optional companions.
The mod cannot run alongside Chunks Fade, since each of the two changes the terrain in its own way. The author asks that the mod not be ported to other loaders without express permission, and that a link back to the Modrinth page be included when others use or reference it.
Key features
Weather-driven wind
Wind intensity responds to weather, biome, altitude and shelter, and it feeds atmospheric effects across the world.
Interactive foliage
Denser vanilla-plus grass and plants sway in the wind, and new grass types are added.
Sodium and Iris support
The mod works with the standard renderer and Sodium, and with Iris shader packs.
Datapack configuration
A datapack guide describes how the wind and foliage behavior can be adjusted in the world data.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 7
Show 1 more
Use cases
Who it’s for: Players who want more atmosphere in terrain, and server owners running NeoForge 1.21.1 who want the same visual wind on every client.
How it compares
Fuller Foliage is a NeoForge mod for 1.21.8, while Where Winds Blow targets 1.21.1. Immersive Winds covers Fabric and NeoForge 1.19.4 – 26.1.2 under a Creative Commons license, so it differs in loaders, version range and license. Aeronautics Wind Sound is client-side only and released under the MIT License, so it does not change the world on a server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Where Winds Blow | NeoForge | 1.21.1 | Client and server | 2026-08-18 |
| Fuller Foliage | NeoForge | 1.21.8 | Client and server | 2026-04-05 |
| Immersive Winds | Fabric and NeoForge | 1.19.4 – 26.1.2 | Client and server | 2026-08-05 |
| Aeronautics Wind Sound | NeoForge | 1.21.1 | Client-side only | 2026-06-18 |
Questions
Does Where Winds Blow need YetAnotherConfigLib and toucanLib?
Does the server need Where Winds Blow?
Can Where Winds Blow be used with Chunks Fade?
Is Where Winds Blow available for other loaders?
In the catalog
Where Winds Blow is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from jvn
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What the author says
Where Winds Blow adds a visible, weather-driven wind system and denser Vanilla+ foliage. Wind changes with the biome, weather, altitude, and nearby shelter, then drives atmospheric effects across the world without pushing entities or replacing vanilla terrain. Where Winds Blow is incompatible with Chunks Fade In…
Official listing
- Modrinth page
- modrinth.com/mod/where-winds-blow
- Owner
- jvn
- Published
- 2026-05-07
- Updated on Modrinth
- 2026-08-18
- Facts verified
- 2026-10-15
