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Where Winds Blow

by jvn

Where Winds Blow is a NeoForge world generation mod for 1.21.1 that adds a weather-driven wind system to the landscape, with denser foliage that sways visibly.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Wind strength shifts depending on biome, weather, altitude and nearby shelter, and the resulting gusts power the atmospheric effects that appear throughout the world. Foliage reacts to it with interactive swaying, and the mod adds new grass types and other effects. Vanilla terrain is kept in place, and entities are not pushed around by the wind.

The mod needs YetAnotherConfigLib (YACL) and toucanLib to run. It is published for NeoForge only, with a single game version, 1.21.1, and the latest file, 2.1.0, dates from 2026-08-18. Both the server and every player need it, since the wind and foliage are part of the world itself. The author notes Sodium and Iris support, with the standard renderer and shader packs both covered, and lists Bountiful Fares, Farmer's Delight, No Man's Land, Regions Unexplored, Snow! Real Magic! and Sweety's Garden among optional companions.

The mod cannot run alongside Chunks Fade, since each of the two changes the terrain in its own way. The author asks that the mod not be ported to other loaders without express permission, and that a link back to the Modrinth page be included when others use or reference it.

Key features

  1. Weather-driven wind

    Wind intensity responds to weather, biome, altitude and shelter, and it feeds atmospheric effects across the world.

  2. Interactive foliage

    Denser vanilla-plus grass and plants sway in the wind, and new grass types are added.

  3. Sodium and Iris support

    The mod works with the standard renderer and Sodium, and with Iris shader packs.

  4. Datapack configuration

    A datapack guide describes how the wind and foliage behavior can be adjusted in the world data.

Compatibility

Latest build for each game version and loader.

1.21.12.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

toucanLibSmall shared multi-loader utility helpers for jvn's mods.
Required
YetAnotherConfigLib (YACL)A builder-based configuration library for Minecraft!
Required

Optional 7

Bountiful FaresEnhances the food and farming side of Minecraft!
Optional
Farmer's DelightA cozy expansion to farming and cooking!
Optional
Acedium SodiumizedAn unofficial fork of Acedium, bringing Nvidium-based NVIDIA terrain rendering to Minecraft 1.21.1 on NeoForge with Sodium 0.8.
Optional
Snow! Real Magic! ⛄Not a magic mod. · Snow Gravity & Accumulation · Snow-covered blocks · Tweak snow behaviors
Optional
No Man's LandAn uncompromising Overworld Overhaul, Enhancing world generation in every biome and environment.
Optional
Sweety's Garden🌼 Bring extra life to the Overworld's biomes with new flowers
Optional
Show 1 more

Regions Unexplored

Use cases

Who it’s for: Players who want more atmosphere in terrain, and server owners running NeoForge 1.21.1 who want the same visual wind on every client.

How it compares

Full comparison

Fuller Foliage is a NeoForge mod for 1.21.8, while Where Winds Blow targets 1.21.1. Immersive Winds covers Fabric and NeoForge 1.19.4 – 26.1.2 under a Creative Commons license, so it differs in loaders, version range and license. Aeronautics Wind Sound is client-side only and released under the MIT License, so it does not change the world on a server.

ModLoadersGame versionsEnvironmentUpdated
Where Winds BlowNeoForge1.21.1Client and server2026-08-18
Fuller FoliageNeoForge1.21.8Client and server2026-04-05
Immersive WindsFabric and NeoForge1.19.4 – 26.1.2Client and server2026-08-05
Aeronautics Wind SoundNeoForge1.21.1Client-side only2026-06-18

Questions

Does Where Winds Blow need YetAnotherConfigLib and toucanLib?

Yes. YetAnotherConfigLib (YACL) and toucanLib are both required dependencies and must be installed alongside the mod.

Does the server need Where Winds Blow?

Yes. The server and every player need the mod installed.

Can Where Winds Blow be used with Chunks Fade?

No. The two mods are incompatible because both alter terrain.

Is Where Winds Blow available for other loaders?

The mod is published for NeoForge only, and the author does not allow porting without express permission.

In the catalog

Where Winds Blow is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from jvn

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What the author says

Where Winds Blow adds a visible, weather-driven wind system and denser Vanilla+ foliage. Wind changes with the biome, weather, altitude, and nearby shelter, then drives atmospheric effects across the world without pushing entities or replacing vanilla terrain. Where Winds Blow is incompatible with Chunks Fade In…
jvn, on the Modrinth page

Official listing

Owner
jvn
Published
2026-05-07
Updated on Modrinth
2026-08-18
Facts verified
2026-10-15

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