Acedium Sodiumized
by viktor245
Acedium Sodiumized, an unofficial NeoForge fork, swaps Sodium's terrain renderer for an NVIDIA-based one on Minecraft 1.21.1.
What it does
The fork replaces Sodium's terrain renderer with a renderer based on Nvidium, which uses NVIDIA features such as mesh shaders. Terrain geometry is kept in GPU buffers, and the GPU takes on more of the rendering work. The stated target is terrain rendering, the bottleneck in scenes with a lot of visible terrain; results depend on hardware, settings and other mods.
Region Keep Distance retains terrain that was loaded earlier, beyond the normal render distance, and can request additional chunks from the server to generate unexplored terrain. Keeping more terrain loaded uses more VRAM, and when space runs out the fork unloads some terrain even with that setting enabled. Sodium still has to load chunks first.
Sodium is the dependency the mod needs, and the build currently supported is 0.8.13 on NeoForge 1.21.1. Newer 0.8 versions are allowed to load, but they are only supported until the fork is updated for them. Sodium 0.6 support has been discontinued, and earlier releases stay available without further updates. The mod is client-side only, and it is released under the GNU General Public License v3.0 only; the source code is open source.
Key features
NVIDIA terrain renderer
Sodium's terrain renderer is replaced by one built on Nvidium and tuned for NVIDIA hardware.
GPU-held terrain geometry
Terrain geometry stays in GPU buffers, so less work is left to the CPU during frames.
Region Keep Distance
Previously loaded terrain is kept beyond the normal render distance, with a setting to control how far it is retained.
Fallback to Sodium
If the custom renderer is unavailable, it remains off and Sodium's standard renderer takes over.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Sable: New Sodium Compat is a NeoForge client-side mod for 1.21.1 under the MIT License, so it covers compatibility rather than rendering. VulkanModNeoForge is also client-side only and open source under the GNU Lesser General Public License v3.0 only, but it targets 1.21 – 1.21.3 and uses Vulkan instead of NVIDIA renderer features.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Acedium Sodiumized | NeoForge | 1.21.1 | Client-side only | 2026-09-07 |
| Sable: New Sodium Compat | NeoForge | 1.21.1 | Client-side only | 2026-05-25 |
| VulkanModNeoForge | NeoForge | 1.21 – 1.21.3 | Client-side only | 2026-06-29 |
Questions
Does Acedium Sodiumized need Sodium installed?
Which graphics hardware does the renderer need?
Does the renderer work with Iris shader packs?
In the catalog
Acedium Sodiumized is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Acedium Sodiumized is an unofficial fork of Acedium for Minecraft 1.21.1 on NeoForge, maintained for Sodium 0.8. It replaces Sodium’s terrain renderer with an NVIDIA renderer based on Nvidium. It can improve performance when terrain rendering is the bottleneck, especially in scenes with lots of visible terrain…
Official listing
- Modrinth page
- modrinth.com/mod/acedium-sodiumized
- Owner
- viktor245
- Published
- 2026-04-24
- Updated on Modrinth
- 2026-09-07
- Facts verified
- 2026-10-15
