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Kingdoms: Villager Retaliation!

by jvn

Kingdoms: Villager Retaliation changes how villagers react when players attack, steal from or mistreat them, and adds a hiring and economy system around them.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Villagers in this NeoForge mod have personal moods, skills and relationships, and they keep their normal routines of gossiping, working and going about their day. Players can build relationships with villagers by helping around the village and avoiding attacks or theft, since witnesses remember what happens. Hired adult villagers can manage work areas, routes, equipment, storage and filters, and their skills improve over time with more work.

The mod adds a party system: players recruit villagers to follow, stay, regroup, stand guard or gather drops, and party members can ride horses, donkeys, mules, llamas and camels. Villagers keep wallets for wages and trade income, while Payment Boxes and Sell Boxes let players fund contracts and trade goods at changing daily prices. Couriers move supplies between assigned containers, so hoppers are not required.

Kingdoms: Villager Retaliation requires oωo (owo-lib) and toucanLib. Second Wind! is an optional dependency. The server and every player need the mod installed. It is published for NeoForge 1.21.1 only, is released under All rights reserved, and is not open source.

Key features

  1. Villager reactions

    Villagers respond to attacks and theft, and nearby witnesses report what they see to the rest of the village.

  2. Hiring and work areas

    Adult villagers can be hired with a Clipboard to run work areas, routes, equipment and storage filters, with wages paid from their own wallets.

  3. Party and combat modes

    Recruited villagers join the player's party with inventory control and quick commands, and can be sent into controlled combat against eligible villagers.

  4. Economy boxes and couriers

    Payment Boxes fund renewable worker contracts, Sell Boxes turn goods into currency, and Couriers move supplies between containers.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.0-beta.13-hotfix.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

oωo (owo-lib)A general utility, GUI and config library for modding on Fabric and Quilt
Required
toucanLibSmall shared multi-loader utility helpers for jvn's mods.
Required

Optional 1

Second Wind!Fight for your life, make a last stand!
Optional

How it compares

Full comparison

Wandering Villagers is server-side only and released under the MIT License for NeoForge 1.21.1, so players can join without installing it. Skilled Village is also server-side only, for 1.21.1, under All rights reserved. Hired Workers covers 1.21.8 and is released under the MIT License, so it does not overlap with this mod's 1.21.1 build.

ModLoadersGame versionsEnvironmentUpdated
Kingdoms: Villager Retaliation!NeoForge1.21.1Client and server2026-08-18
Wandering VillagersNeoForge1.21.1Server-side only2025-08-11
Skilled VillageNeoForge1.21.1Server-side only2026-04-26
Hired WorkersNeoForge1.21.8Client and server2025-11-20

Questions

Does Kingdoms: Villager Retaliation need owo-lib and toucanLib?

Yes. oωo (owo-lib) and toucanLib are required dependencies, so both must be installed alongside the mod on NeoForge 1.21.1.

Does the server need Kingdoms: Villager Retaliation?

Yes. A server running it needs every connecting player to have it too.

Which game version does the mod support?

Only 1.21.1 is listed. The latest NeoForge file is 1.0.0-beta.13-hotfix.1, published on the beta channel.

In the catalog

Kingdoms: Villager Retaliation! is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from jvn

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What the author says

Villager Retaliation! is an expansion of villagers and villages, turning them into communities that can actually react to the way you treat them. Villagers have different skills, moods, behaviours, and relationships, while still gossiping, panicking, working, and going about their normal routines. But now, there’s…
jvn, on the Modrinth page

Official listing

Owner
jvn
Published
2026-04-28
Updated on Modrinth
2026-08-18
Facts verified
2026-10-15

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