Kingdoms: Villager Retaliation!
by jvn
Kingdoms: Villager Retaliation changes how villagers react when players attack, steal from or mistreat them, and adds a hiring and economy system around them.
What it does
Villagers in this NeoForge mod have personal moods, skills and relationships, and they keep their normal routines of gossiping, working and going about their day. Players can build relationships with villagers by helping around the village and avoiding attacks or theft, since witnesses remember what happens. Hired adult villagers can manage work areas, routes, equipment, storage and filters, and their skills improve over time with more work.
The mod adds a party system: players recruit villagers to follow, stay, regroup, stand guard or gather drops, and party members can ride horses, donkeys, mules, llamas and camels. Villagers keep wallets for wages and trade income, while Payment Boxes and Sell Boxes let players fund contracts and trade goods at changing daily prices. Couriers move supplies between assigned containers, so hoppers are not required.
Kingdoms: Villager Retaliation requires oωo (owo-lib) and toucanLib. Second Wind! is an optional dependency. The server and every player need the mod installed. It is published for NeoForge 1.21.1 only, is released under All rights reserved, and is not open source.
Key features
Villager reactions
Villagers respond to attacks and theft, and nearby witnesses report what they see to the rest of the village.
Hiring and work areas
Adult villagers can be hired with a Clipboard to run work areas, routes, equipment and storage filters, with wages paid from their own wallets.
Party and combat modes
Recruited villagers join the player's party with inventory control and quick commands, and can be sent into controlled combat against eligible villagers.
Economy boxes and couriers
Payment Boxes fund renewable worker contracts, Sell Boxes turn goods into currency, and Couriers move supplies between containers.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
How it compares
Wandering Villagers is server-side only and released under the MIT License for NeoForge 1.21.1, so players can join without installing it. Skilled Village is also server-side only, for 1.21.1, under All rights reserved. Hired Workers covers 1.21.8 and is released under the MIT License, so it does not overlap with this mod's 1.21.1 build.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Kingdoms: Villager Retaliation! | NeoForge | 1.21.1 | Client and server | 2026-08-18 |
| Wandering Villagers | NeoForge | 1.21.1 | Server-side only | 2025-08-11 |
| Skilled Village | NeoForge | 1.21.1 | Server-side only | 2026-04-26 |
| Hired Workers | NeoForge | 1.21.8 | Client and server | 2025-11-20 |
Questions
Does Kingdoms: Villager Retaliation need owo-lib and toucanLib?
Does the server need Kingdoms: Villager Retaliation?
Which game version does the mod support?
In the catalog
Kingdoms: Villager Retaliation! is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from jvn
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What the author says
Villager Retaliation! is an expansion of villagers and villages, turning them into communities that can actually react to the way you treat them. Villagers have different skills, moods, behaviours, and relationships, while still gossiping, panicking, working, and going about their normal routines. But now, there’s…
Official listing
- Modrinth page
- modrinth.com/mod/villager-retaliation
- Owner
- jvn
- Published
- 2026-04-28
- Updated on Modrinth
- 2026-08-18
- Facts verified
- 2026-10-15
