ModsFinder

VitalXP

by Andriyko69

VitalXP lets players raise their maximum health by spending experience levels, with each upgrade tied to a configured level interval.

NeoForgeServer-side onlyGNU General Public License v3.0 or laterOpen source1.21.1

What it does

Each time a player reaches the configured level interval, the player permanently gains one extra heart, which is two health points. The increase is applied through attribute modifiers, so it persists between sessions. The server owner sets the base vitality, the health cap and the level interval, and can also set the experience cost per upgrade.

Several options govern the upgrade flow. A sound can play on each upgrade, experience can be consumed or kept, and health can be restored when an upgrade is applied. A separate option resets progress on death. The mod is open source and was inspired by the LevelHearts mod by FireController1847.

VitalXP is a server-side only mod, so players join without installing anything. It targets NeoForge for 1.21.1 only, and the latest file, 1.1.0, was published on 2026-07-24. The code is released under the GNU General Public License v3.0 or later.

Key features

  1. Health from experience levels

    Reaching each configured level interval grants a permanent extra heart, raising maximum health step by step.

  2. Configurable health cap

    The server owner sets the highest maximum health a player can reach through upgrades.

  3. Experience cost per upgrade

    The amount of experience needed for each upgrade can be set, and upgrades can consume that experience.

  4. Upgrade options

    Options control whether an upgrade plays a sound, restores health and resets progress on death.

Compatibility

Latest build for each game version and loader.

1.21.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Server progression

Server owners can tie maximum health to the experience system, so longer play brings a sturdier character.

Who it’s for: Server owners running NeoForge 1.21.1 who want health to grow with experience levels. Players join without installing the mod.

How it compares

Full comparison

Heart Crystal is a NeoForge mod for 1.21.1 that runs on client and server and is not open source under the MIT License. XP Health is a Fabric mod for 1.21.1 with server-side only environment, open source under the MIT License. Semi-Hardcore is a Forge and NeoForge mod for 1.20.1 – 1.21.1 that runs on client and server under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
VitalXPNeoForge1.21.1Server-side only2026-07-24
Heart CrystalNeoForge1.21.1Client and server2026-06-06
XP HealthFabric1.21.1Server-side only2026-02-08
Semi-HardcoreForge and NeoForge1.20.1 – 1.21.1Client and server2026-07-16

Questions

Does VitalXP need to be installed on the client?

No. It runs on the server alone, so players need nothing extra to join.

Which game versions does VitalXP support?

VitalXP targets 1.21.1 only, and its NeoForge files for that version are the only ones published.

Can the health gain be reset?

A configuration option resets progress on death, and the server owner decides whether that option is enabled.

Where is the source code?

Public links exist for the source code and the issue tracker, both published by the author Andriyko69.

In the catalog

VitalXP is one of 19,031 Adventure mods on ModsFinder, and one of 8,588 Adventure mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

VitalXP is a NeoForge mod that increases a player’s maximum health as they gain experience levels. Each time a player reaches a configured level interval, they permanently gain +1 heart (2 health points). Health increases are applied through attribute modifiers and persist between sessions.
Andriyko69, on the Modrinth page

Official listing

Owner
Andriyko69
Published
2026-03-02
Updated on Modrinth
2026-07-24
Facts verified
2026-10-15

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