XP Health
by mvciek
XP Health ties maximum health to experience levels, so players gain extra hearts as they level up on a Fabric server.
What it does
XP Health rewards players who gain experience with additional health. Five configurable experience levels each grant extra hearts: reaching level 5 adds one heart, level 10 adds two hearts and level 30 adds six hearts. The bonus is applied by the server, and clients see the extra hearts once they join a server that runs the mod.
Health scales in both directions. A player who loses levels, for example by enchanting or dying, sees the maximum health drop accordingly. The mod is server-side only, so the server alone needs it installed, and players join without changing anything. XP Health is open source under the MIT License and is published for Fabric on 1.21.1, which makes Fabric API a required dependency.
Files were first published on 2026-02-06 and last updated on 2026-02-08, with the latest Fabric build at 1.0.0 for 1.21.1. The source code and an issue tracker are publicly available.
Key features
Level-based heart bonus
Reaching configured experience levels grants extra maximum health, with the milestones set at levels 5, 10 and 30.
Dynamic health scaling
Maximum health falls again when a player loses levels through enchanting or death, so the bonus tracks the current level.
Configurable thresholds
Each of the five experience levels and the heart amount it grants can be adjusted in the mod's settings.
Server-side operation
Only the server needs the mod, so players gain the extra hearts without installing anything on their own game.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Progression on a survival server
Server owners can make experience a visible part of survival progress, with players growing sturdier as they level up.
Who it’s for: Server owners who want experience to affect health, and players on those servers who want to see the extra hearts from their levels.
How it compares
Longlive is a client and server mod for Fabric 1.21.11, released under the Mozilla Public License 2.0 and not open source. Heart Harvest is a server-side only Fabric mod for 1.21.9 – 1.21.11 under the MIT License and not open source. XP Health is server-side only, open source under the MIT License, and built for 1.21.1, so it differs from both in version range and environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| XP Health | Fabric | 1.21.1 | Server-side only | 2026-02-08 |
| Longlive | Fabric | 1.21.11 | Client and server | 2026-03-29 |
| Heart Harvest | Fabric | 1.21.9 – 1.21.11 | Server-side only | 2026-04-09 |
Questions
Does XP Health need Fabric API?
Do players need to install XP Health?
What happens to health when a player loses levels?
In the catalog
XP Health is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from mvciek
Similar mods
What the author says
XP Health is a simple Fabric mod that rewards players with additional health as they gain experience levels.
Official listing
- Modrinth page
- modrinth.com/mod/health-xp
- Owner
- mvciek
- Published
- 2026-02-06
- Updated on Modrinth
- 2026-02-08
- Facts verified
- 2026-10-15
