ModsFinder

Unholy Mobs

by Avrukey

Unholy Mobs makes some hostile mobs spawn as powered variants that hit harder, last longer and carry debuffs, with Unholy Creepers using variant-specific explosion radii.

ForgeNeoForgeClient and serverMIT License1.19.2 – 1.21.8

What it does

A share of spawning hostile mobs becomes an Unholy variant, with its own tier, stats and visual prefix so it can be told apart from a normal mob. Each higher tier keeps the strengths of the lower ones and adds more, and the gap between tiers widens quickly as the tier rises. Affected mobs gain increased health, damage, attack speed, movement speed, regeneration, resistance and knockback resistance, and their hits apply debuffs such as Slowness, Weakness, Poison and Nausea to the player. Unholy Creepers become powered, and their explosions use the radius of their variant and can destroy terrain.

Two timed events change the spawn pattern. Each night a moon may rise, with a default chance of 1% for an Unholy night that raises the spawn rate of Unholy mobs tenfold, and a default chance of 0.1% for a Silent night that raises the spawn rate of the Silent variant four hundredfold. Silent Night takes priority when both events occur at once, and an active event ends at sunrise and cannot be skipped by sleeping. Only Silent mobs teleport, with a configurable cooldown range, and they are invisible and suppress their sounds.

Unholy Mobs is published for Forge and NeoForge across five release versions, 1.19.2 – 1.21.8, and the mod must be installed on both the client and the server. Its gameplay and server settings are stored in configuration files, which lets server owners adjust the spawn chances, event timing and variant behavior.

Key features

  1. Powered hostile mobs

    Some spawning hostile mobs take on variant types with significantly higher stats, which makes them tougher to fight.

  2. Variant tiers

    Tiers named Insane, Extreme, Grandpa and Silent step up in power, and each higher tier builds on the one below it.

  3. Health bar and mob info

    Aiming at an Unholy mob shows a health bar at the top of the screen with its variant name, current and maximum health.

  4. Client display options

    A client configuration can turn off the health bar, drop the variant name, or show the health percentage in place of the numeric value.

  5. Night events

    Unholy and Silent nights change which mobs spawn after dark, with both events ending at sunrise.

Compatibility

Latest build for each game version and loader.

1.21.8Not available1.1.5
1.21.4Not available1.1.5
1.21.1Not available1.2.1
1.20.11.2.1Not available
1.19.21.2.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

The UnHoly One is a NeoForge mod for 1.21.1 under a custom license and is not open source. The Cursed Mod [TCM] is also NeoForge only for 1.21.1, under All rights reserved, and is not open source. Fallen Paladins and Priests is published for Fabric and NeoForge across 1.19.2 – 1.21.1, is client and server, and is not open source under All rights reserved. Unholy Mobs covers Forge and NeoForge across a wider range and is not open source under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Unholy MobsForge and NeoForge1.19.2 – 1.21.8Client and server2026-08-09
The UnHoly OneNeoForge1.21.1Client and server2026-07-26
The Cursed Mod [TCM]NeoForge1.21.1Client and server2026-02-19
Fallen Paladins and Priests [More Magic Series]Fabric and NeoForge1.19.2 – 1.21.1Client and server2026-01-30

Questions

Does Unholy Mobs need to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Which loaders and versions does Unholy Mobs support?

It is published for Forge and NeoForge, and the files cover game versions 1.19.2 – 1.21.8 in five release versions, with 1.2.1 as the latest file for both loaders.

Can server owners change how often the events happen?

Yes. Gameplay and server settings are stored in configuration files, so the chances and timing of the Unholy and Silent nights can be adjusted.

In the catalog

Unholy Mobs is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 17,695 mods support Minecraft 1.21.8.

More from Avrukey

All projects

Similar mods

What the author says

Unholy Mobs can randomly empower some spawning hostile mobs with powerful variant types, making them significantly tougher. Only Silent mobs can teleport, with a configurable cooldown and range. Invisibility and sound suppression are also exclusive to the Silent variant.
Avrukey, on the Modrinth page

Official listing

Owner
Avrukey
Published
2026-03-23
Updated on Modrinth
2026-08-09
Facts verified
2026-10-15

Tags