ModsFinder

TrueShot

by Mark0bus11

Players who fight with bows, crossbows and tridents can use TrueShot to see where a projectile will land before it is fired.

FabricClient-side onlyMIT License1.21.8

What it does

TrueShot is a client-side aiming assistant for Fabric. On the player's own machine it runs a simulation of arrow, bolt and trident flight, projects where the projectile will be at each tick, and tests whether that line passes through any entity hitbox. The result is drawn on screen as a trajectory line, and the crosshair changes color according to the predicted hit. Bow pulls, crossbow pulls and charged trident throws are all covered.

The mod only displays information. It does not change aim, accuracy or any other gameplay rule, so the projectile still behaves as it would without the mod. It is aimed at PvP and PvE bow duels, crystal PvP and anyone who wants to understand projectile physics more clearly. The environment is client-side only, so servers do not need it, and it is published for Fabric alone with 1.21.8 as the only supported game version. Fabric API must be installed alongside it. The code is under the MIT License and is not open source.

Key features

  1. Trajectory preview

    A line shows the predicted path of an arrow, bolt or trident as the player charges the shot.

  2. Hit prediction

    The predicted path is tested against entity hitboxes, and the crosshair changes color when a hit is likely.

  3. Bow and crossbow support

    Bow pulls, crossbow pulls and charged trident throws each get a preview of their own flight.

  4. Display only

    The information is shown on screen and does not alter accuracy, aim or projectile behavior.

Compatibility

Latest build for each game version and loader.

1.21.81.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who use bows, crossbows or tridents in PvP or PvE, and anyone who wants a clearer view of projectile physics. The mod is a client mod, so players install it themselves and servers do not need it.

How it compares

Full comparison

Trajectory is a client-side Fabric mod for 1.21 – 1.21.1 under the Creative Commons Attribution Non Commercial Share Alike 4.0 license, and it is not open source. NoSpread is server-side only, open source under The Unlicense and covers 1.21 – 26.1.2, so it changes how shots land on the server rather than showing a preview. Targettier is a client-side mod for Fabric and NeoForge, released under the MIT License and not open source, covering 1.21 – 1.21.11.

ModLoadersGame versionsEnvironmentUpdated
TrueShotFabric1.21.8Client-side only2025-11-29
TrajectoryFabric1.21 – 1.21.1Client-side only2024-09-03
NoSpreadFabric1.21 – 26.1.2Server-side only2026-05-27
TargettierFabric and NeoForge1.21 – 1.21.11Client-side only2026-01-22

Questions

Does TrueShot need Fabric API?

Yes. Fabric API is required, and the mod is published for Fabric only.

Does a server need TrueShot installed?

No. Servers do not need it; each player installs it for their own game.

Does TrueShot change how arrows fly?

No. It displays the predicted trajectory and a hit indication, and leaves accuracy and projectile behavior unchanged.

Which game version does TrueShot support?

The mod has files for 1.21.8 only, the latest of which is version 1.0.0, published on 2025-11-29.

In the catalog

TrueShot is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 17,695 mods support Minecraft 1.21.8.

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What the author says

TrueShot is useful for PvP, PvE, bow duels, crystal PvP, and for players who want to understand Minecraft’s projectile physics more clearly. TrueShot simulates the flight of arrows, bolts, and tridents on the client side. It predicts their motion over time and checks whether the path intersects with entity hitboxes…
Mark0bus11, on the Modrinth page

Official listing

Owner
Mark0bus11
Published
2025-11-29
Updated on Modrinth
2025-11-29
Facts verified
2026-10-15

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