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Systems Reworked: Enchanting

by thefriend

Systems Reworked: Enchanting replaces Minecraft's enchanting system for NeoForge 1.21.1, tying each enchantment's cost to specific ingredients and levels.

NeoForgeClient and serverCreative Commons Attribution Share Alike 4.01.21.1

What it does

Enchanting costs in the table are set per enchantment rather than per tier. The table costs 3 lapis plus an ingredient, and each upgrade consumes experience levels at a flat rate of 5. Bookshelves control which enchantments the table lists, and levels apply in sequence, skipping III.

The mod targets the progression problem in vanilla, where identical costs make hoarding lapis and bookshelves the common play and leave iron gear as a placeholder. Iron enchantments become cheaper, and diamond costs are adjusted so a player who enchanted iron is only one upgrade level behind when they reach diamond, instead of starting over. The anvil cap is removed, so items never become unworkable. The server and every player need the mod installed. Files target NeoForge 1.21.1 only, and the license is Creative Commons Attribution Share Alike 4.0, which is not open source.

Key features

  1. Ingredient-based costs

    Each enchantment requires specific ingredients, tied to the materials that gate vanilla progression.

  2. Fixed level cost

    Every upgrade costs 5 experience levels regardless of the enchantment, with iron and diamond costs balanced against each other.

  3. No anvil cap

    The old prior-work penalty is gone, so an item stays workable however much enchanting it has received.

  4. Protection changes

    Fire Protection IV grants complete immunity to fire damage and no longer excludes Blast, Projectile or Protection, which keeps Fire Protection a distinct Nether-survival choice.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Enchantment Cap Extension is NeoForge-only for 1.21.1, open source under the MIT License, and server-required with client optional, so it only changes the enchantment cap. Broken's Enchantment Overhaul is client and server for Fabric and NeoForge on 1.21.1, open source under the GNU General Public License v3.0 only. Advanced Enchanting Table is NeoForge 1.21.1, client and server, and not open source under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Systems Reworked: EnchantingNeoForge1.21.1Client and server2026-07-10
Enchantment Cap ExtensionNeoForge1.21.1Server required, client optional2025-07-16
Broken's Enchantment OverhaulFabric and NeoForge1.21.1Client and server2026-10-03
Advanced Enchanting TableNeoForge1.21.1Client and server2024-12-15

Questions

Does Systems Reworked: Enchanting need a required dependency?

No required dependency is listed for NeoForge.

Does the server need the mod?

Yes. Servers that run it need every player to install it too.

Does the mod work on other loaders or versions?

Only NeoForge files exist, and they target 1.21.1, so Fabric and Forge users cannot install it.

Are the costs for iron and diamond different?

Yes. The mod makes iron enchantments cheaper and adjusts diamond costs so that enchanted iron carries over.

In the catalog

Systems Reworked: Enchanting is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Enchanting should be a decision, not a dice roll. This mod tears out Minecraft's enchanting system and rebuilds it around one idea: every enchantment costs specific ingredients tied to the content that unlocks them (vanilla materials, no itemslop), progression is gated by exploration and effort, and you always know…
thefriend, on the Modrinth page

Official listing

Owner
thefriend
Published
2026-07-01
Updated on Modrinth
2026-07-10
Facts verified
2026-10-15

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