Systems Reworked: Enchanting
by thefriend
Systems Reworked: Enchanting replaces Minecraft's enchanting system for NeoForge 1.21.1, tying each enchantment's cost to specific ingredients and levels.
What it does
Enchanting costs in the table are set per enchantment rather than per tier. The table costs 3 lapis plus an ingredient, and each upgrade consumes experience levels at a flat rate of 5. Bookshelves control which enchantments the table lists, and levels apply in sequence, skipping III.
The mod targets the progression problem in vanilla, where identical costs make hoarding lapis and bookshelves the common play and leave iron gear as a placeholder. Iron enchantments become cheaper, and diamond costs are adjusted so a player who enchanted iron is only one upgrade level behind when they reach diamond, instead of starting over. The anvil cap is removed, so items never become unworkable. The server and every player need the mod installed. Files target NeoForge 1.21.1 only, and the license is Creative Commons Attribution Share Alike 4.0, which is not open source.
Key features
Ingredient-based costs
Each enchantment requires specific ingredients, tied to the materials that gate vanilla progression.
Fixed level cost
Every upgrade costs 5 experience levels regardless of the enchantment, with iron and diamond costs balanced against each other.
No anvil cap
The old prior-work penalty is gone, so an item stays workable however much enchanting it has received.
Protection changes
Fire Protection IV grants complete immunity to fire damage and no longer excludes Blast, Projectile or Protection, which keeps Fire Protection a distinct Nether-survival choice.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Enchantment Cap Extension is NeoForge-only for 1.21.1, open source under the MIT License, and server-required with client optional, so it only changes the enchantment cap. Broken's Enchantment Overhaul is client and server for Fabric and NeoForge on 1.21.1, open source under the GNU General Public License v3.0 only. Advanced Enchanting Table is NeoForge 1.21.1, client and server, and not open source under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Systems Reworked: Enchanting | NeoForge | 1.21.1 | Client and server | 2026-07-10 |
| Enchantment Cap Extension | NeoForge | 1.21.1 | Server required, client optional | 2025-07-16 |
| Broken's Enchantment Overhaul | Fabric and NeoForge | 1.21.1 | Client and server | 2026-10-03 |
| Advanced Enchanting Table | NeoForge | 1.21.1 | Client and server | 2024-12-15 |
Questions
Does Systems Reworked: Enchanting need a required dependency?
Does the server need the mod?
Does the mod work on other loaders or versions?
Are the costs for iron and diamond different?
In the catalog
Systems Reworked: Enchanting is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from thefriend
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What the author says
Enchanting should be a decision, not a dice roll. This mod tears out Minecraft's enchanting system and rebuilds it around one idea: every enchantment costs specific ingredients tied to the content that unlocks them (vanilla materials, no itemslop), progression is gated by exploration and effort, and you always know…
Official listing
- Modrinth page
- modrinth.com/mod/systems-reworked-enchanting
- Owner
- thefriend
- Published
- 2026-07-01
- Updated on Modrinth
- 2026-07-10
- Facts verified
- 2026-10-15
