Systems Reworked: Hunger & Health
by thefriend
Systems Reworked: Hunger & Health replaces vanilla food so that Health and Hunger each have one clear job, and players see both as visible numbers on NeoForge for 1.21.1.
What it does
The mod targets vanilla's food system, which the author describes as a single mechanism posing as two separate ones. Health regenerates only once the Hunger bar is full enough, and a hidden Saturation value sits behind the visible bar. Systems Reworked removes Saturation entirely and splits the two stats apart, so each one has a single visible role. Meats restore Health, carbohydrate foods restore Hunger, and mixed foods can do either.
Passive regeneration is gone under the changed rules. The only ways to restore Health are eating and the healing or regeneration potions, and potions ignore the hunger penalty, which makes Brewing a dependable fallback. Once the Hunger bar reaches zero, healing from food is halved and the player takes no damage, though sprinting is still locked. Sprinting, jumping and mining drain the visible Hunger bar directly, using the same actions as vanilla, and sprinting stops at 6 points as it does in vanilla.
Systems Reworked is released under the Creative Commons Attribution Share Alike 4.0 license and is not open source. It is published for NeoForge only, on Minecraft 1.21.1, with the 1.0.2 beta file as the latest build. Servers that run it need every player to install it too. The mod has no required dependencies listed in this catalog.
Key features
Separate Health and Hunger roles
Meats restore Health and carbohydrate foods restore Hunger, so each food has a clear, single purpose.
Passive regeneration removed
Health no longer regenerates on its own, so eating or a healing potion is the only way to recover it.
Visible drain instead of Saturation
Sprinting, jumping and mining reduce the Hunger bar directly, with no hidden buffer.
Two visible stats
Food is described through Hearts and Hunger Points only, with no third hidden value to track.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Hungerbane is closed-source, under All rights reserved, and covers 1.21.1 – 1.21.6, so it reaches newer releases than this mod. Food API is open source under the Mozilla Public License 2.0 and targets 1.21.1 only. Hunger Strike is open source under the MIT License, supports Forge and NeoForge across 1.7.10 – 1.21.1, and is client and server like Systems Reworked.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Systems Reworked: Hunger & Health | NeoForge | 1.21.1 | Client and server | 2026-07-10 |
| Hungerbane | NeoForge | 1.21.1 – 1.21.6 | Client and server | 2026-06-14 |
| Food API | NeoForge | 1.21.1 | Client and server | 2026-03-16 |
| Hunger Strike | Forge and NeoForge | 1.7.10 – 1.21.1 | Client and server | 2024-09-08 |
Questions
Does Systems Reworked need a required dependency?
Must the server have Systems Reworked installed?
Does this mod still allow natural healing?
In the catalog
Systems Reworked: Hunger & Health is one of 6,151 Food mods on ModsFinder, and one of 2,596 Food mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from thefriend
Similar mods
What the author says
Hunger and Health should each mean something on their own. This mod splits them into two independent systems with a single, clear job each: Meats heal Health and Carbs restore Hunger, simple. Passive regeneration is gone entirely, there's no hidden stats, no single dominant food, and no one item that trivialises…
Official listing
- Modrinth page
- modrinth.com/mod/systems-reworked-hunger-health
- Owner
- thefriend
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-07-10
- Facts verified
- 2026-10-15
