Storms of the Wild
by Dyrohc
Storms of the Wild changes thunderstorms so that lightning targets players who hold or wear conductive items, and gives them a warning before each strike.
What it does
While a player stands exposed to the sky during a thunderstorm, holding or wearing a conductive item raises the chance that lightning picks that player as its next target. Armor pieces made of conductive material count as well. The storm gives visible notice first: sparks and crackling appear around the conductive gear and grow more frequent, so a player can react before a bolt lands. Removing the item or taking cover ends the threat, and a short cooldown follows any strike before the player can be targeted again.
The mod is meant for players who want thunderstorms to matter in survival and multiplayer play. Lightning is no longer a background weather effect: a strike against a targeted player deals a flat 10 damage that ignores armor, while vanilla lightning deals only 5 and is heavily reduced by armor. Conductive items carry their own tooltip, so the risk is stated on the item itself. Players who understand the rules can also lure lightning toward a chosen spot and use it as a weapon.
Storms of the Wild is published for Forge and NeoForge. Files cover 1.20.1 and 1.21.1, with 1.1.1 as the latest Forge file and 1.2.0 as the latest NeoForge file. It runs on the client and server, so the server and every player need the mod. It is released under the Apache License 2.0 and is not open source.
Key features
Conductive item targeting
Holding or wearing conductive equipment during a storm raises the chance that lightning chooses the player.
Advance warning
Sparks and crackling appear on the conductive gear before a strike, growing more frequent as the bolt approaches.
Consistent lightning damage
Targeted strikes deal a flat 10 damage that ignores armor, replacing the vanilla value of 5 reduced by armor.
Cooldown after a strike
A short cooldown follows each strike, so a targeted player is not hit again right away.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Gathering Storm is a Fabric, Forge and NeoForge mod for 1.20.1 – 1.21.1 under the MIT License, with client and server environment and no open-source code. ThunderStorm (stormsword) supports Forge and NeoForge for 1.20.1 – 1.21.4, also under the MIT License and client and server. Lightning Striker is server required with a client optional environment, covers 1.21 – 26.3 on four loaders, and is All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Storms of the Wild | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-30 |
| Gathering Storm | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-03-15 |
| ThunderStorm (stormsword) | Forge and NeoForge | 1.20.1 – 1.21.4 | Client and server | 2025-05-15 |
| Lightning Striker | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Server required, client optional | 2026-08-28 |
Questions
Does Storms of the Wild need to be installed on the server?
Which loaders does Storms of the Wild support?
Can a player avoid being targeted by lightning?
In the catalog
Storms of the Wild is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Dyrohc
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What the author says
Storms of the Wild is a mod that aims to make thunderstorms and lightning feel more interactive, dangerous, and hopefully fun. Inspired by Breath of the Wild, wearing or holding conductive items during a thunderstorm can attract the power of the sky, striking you with considerably stronger lightning bolts if you…
Official listing
- Modrinth page
- modrinth.com/mod/storms-of-the-wild
- Owner
- Dyrohc
- Published
- 2026-03-04
- Updated on Modrinth
- 2026-05-30
- Facts verified
- 2026-10-15
