ModsFinder

Diminishing Health

by Dyrohc

Diminishing Health cuts a player's maximum health by half on each death, so repeated deaths shrink the health pool toward a single heart.

ForgeServer-side onlyApache License 2.01.20.1

What it does

Each death halves the maximum health, starting from 20 health, and the sequence runs 10, 5, 2 and then 1. The lowest value is one heart. Losing health instead of items means a death keeps the inventory and the progress of the current world, and the penalty applies to the health bar alone. A Broken Body effect marks each lost portion as a visual reminder, and the effect has no gameplay impact once the maximum is recovered. It can be toggled off in the config.

Servers can pair it with a KeepInventory setup or a grave mod, or leave death handling to vanilla, whichever the owner chooses. It is server-side only, so players join without installing anything. It is released under the Apache License 2.0 and is not open source. Files exist for Forge 1.20.1 only, with 1.3.1 as the latest file, published 2025-12-05.

Key features

  1. Halved maximum health

    Each death halves the maximum health, down to a minimum of one heart, so repeated deaths weigh more over time.

  2. Five recovery methods

    Players recover maximum health through five different methods, each with its own flavor text and a subtle sound alert.

  3. Golden apple restoration

    Eating a golden apple restores 25 percent of the original maximum health, so a player at 10 hearts gains back 15.

  4. Enchanted golden apple

    An enchanted golden apple instantly restores health to the full original maximum, a single-use save for desperate moments.

  5. Sleep recovery

    Sleeping through the night restores 5 percent of the original maximum health, and only when the player wakes up in daytime.

Compatibility

Latest build for each game version and loader.

1.20.11.3.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who want death to matter over time, and survival players who accept a permanent health penalty for each death in a world.

How it compares

Full comparison

Mineral Apples is client and server and open source under the GNU General Public License v3.0 only, for 1.20.1. Shattered Legacy: Lose Hearts on Death is server-side only and covers 1.20 – 1.20.6 under the MIT License, so it does not reach 1.20.1 at the same range.

ModLoadersGame versionsEnvironmentUpdated
Diminishing HealthForge1.20.1Server-side only2025-12-05
Mineral ApplesForge1.20.1Client and server2026-04-10
Shattered Legacy: Lose Hearts on DeathForge1.20 – 1.20.6Server-side only2025-07-31

Questions

Does Diminishing Health need to be installed on the client?

No. Only the server needs it, and players join without installing anything.

How can a player get health back?

Five methods exist: golden apples, enchanted golden apples, sleeping through the night and other recovery options the author lists. Each restores part of the original maximum.

Can the Broken Body effect be turned off?

Yes. The effect can be toggled off in the config, and when it is active it has no gameplay impact once the maximum is recovered.

In the catalog

Diminishing Health is one of 6,151 Food mods on ModsFinder, and one of 3,337 Food mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Diminishing Health is an attempt to make Minecraft's death system more meaningful and less of a chore. Instead of just losing your items or progress, the mod punishes you by cutting your current maximum health in half every time you die, down to a minimum of 1 heart. Making every death impactful and, most…
Dyrohc, on the Modrinth page

Official listing

Owner
Dyrohc
Published
2025-07-30
Updated on Modrinth
2025-12-05
Facts verified
2026-10-15

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