Stealth Mechanics
by ThirtyFangs
Stealth Mechanics gives builders configurable rotating projectors and search lights that trigger custom actions once a player is spotted.
What it does
Stealth Mechanics lets a builder place rotating projectors and search lights and set them to react when a player is spotted. Once a player is caught in the beam, the projector starts following that player's movement, and a temporary message tells the player that they have been spotted. Actions are driven by a repeating command block and a tick function that checks for the spotted tag, so each projector can carry its own effect, such as a teleport to a prison location or a summoned zombie.
Each projector can be given a different response, for example teleporting a player who is caught by one projector to one place and a player caught by another, farther away, to another place. The distance parameter in the spotted check limits how far from a projector a caught player is affected. The mod is published for Fabric, Forge, NeoForge and Quilt, and the latest files cover 26.3. The server runs the detection and actions, while players may add the mod but do not need it to join. The license is All rights reserved, so the mod is not open source.
Key features
Rotating projectors
Projectors and search lights rotate and can be placed as configurable blocks in a build.
Spotted tracking
Once a player is spotted, the projector follows that player's movement across the area.
Spotted message
A message appears to the player for a short time to show that they have been spotted.
Per-projector actions
Each projector can run its own command sequence, such as teleporting or summoning, set through a repeating command block.
Compatibility
Latest build for each game version and loader.
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Use cases
Who it’s for: Map makers and server builders who want stealth-based gameplay in an adventure or survival world, with command block skill to set the spotted actions.
How it compares
WhoIsThis is a Fabric-only client mod for 1.21.11 that runs client-side only, so it does not affect the server. G.L.A.S.S Remastered runs on Fabric and NeoForge for 1.20.1 – 26.2, with the client and server environment, and is also all rights reserved. Slide Show Pro is open source under the BSD 3-Clause License and covers Fabric, Forge and NeoForge for 1.16.4 – 1.21.8, with the client and server environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Stealth Mechanics | Fabric, Forge, NeoForge and Quilt | 1.21.10 – 26.3 | Server required, client optional | 2026-09-05 |
| WhoIsThis | Fabric | 1.21.11 | Client-side only | 2026-05-27 |
| G.L.A.S.S Remastered | Fabric and NeoForge | 1.20.1 – 26.2 | Client and server | 2026-10-11 |
| Slide Show Pro | Fabric, Forge and NeoForge | 1.16.4 – 1.21.8 | Client and server | 2025-07-21 |
Questions
Does Stealth Mechanics need to be installed on the client?
Which loaders does Stealth Mechanics support?
How are the spotted actions set up?
In the catalog
Stealth Mechanics is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 8,071 mods support Minecraft 26.3.
More from ThirtyFangs
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What the author says
If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if…
Official listing
- Modrinth page
- modrinth.com/mod/stealth-mechanics
- Owner
- ThirtyFangs
- Published
- 2026-06-06
- Updated on Modrinth
- 2026-09-05
- Facts verified
- 2026-10-15
