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Stealth Mechanics

by ThirtyFangs

Stealth Mechanics gives builders configurable rotating projectors and search lights that trigger custom actions once a player is spotted.

FabricForgeNeoForgeQuiltServer required, client optionalAll rights reserved1.21.10 – 26.3

What it does

Stealth Mechanics lets a builder place rotating projectors and search lights and set them to react when a player is spotted. Once a player is caught in the beam, the projector starts following that player's movement, and a temporary message tells the player that they have been spotted. Actions are driven by a repeating command block and a tick function that checks for the spotted tag, so each projector can carry its own effect, such as a teleport to a prison location or a summoned zombie.

Each projector can be given a different response, for example teleporting a player who is caught by one projector to one place and a player caught by another, farther away, to another place. The distance parameter in the spotted check limits how far from a projector a caught player is affected. The mod is published for Fabric, Forge, NeoForge and Quilt, and the latest files cover 26.3. The server runs the detection and actions, while players may add the mod but do not need it to join. The license is All rights reserved, so the mod is not open source.

Key features

  1. Rotating projectors

    Projectors and search lights rotate and can be placed as configurable blocks in a build.

  2. Spotted tracking

    Once a player is spotted, the projector follows that player's movement across the area.

  3. Spotted message

    A message appears to the player for a short time to show that they have been spotted.

  4. Per-projector actions

    Each projector can run its own command sequence, such as teleporting or summoning, set through a repeating command block.

Compatibility

Latest build for each game version and loader.

26.31.1+mod1.1+mod1.1+mod1.1+mod
26.21.1+mod1.1+mod1.1+mod1.1+mod
26.1.21.1+mod1.1+mod1.1+mod1.1+mod
26.1.11.1+mod1.1+mod1.1+mod1.1+mod
26.11.1+mod1.1+mod1.1+mod1.1+mod
1.21.111.1+mod1.1+mod1.1+mod1.1+mod
1.21.101.1+mod1.1+mod1.1+mod1.1+mod
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

Use cases

Who it’s for: Map makers and server builders who want stealth-based gameplay in an adventure or survival world, with command block skill to set the spotted actions.

How it compares

Full comparison

WhoIsThis is a Fabric-only client mod for 1.21.11 that runs client-side only, so it does not affect the server. G.L.A.S.S Remastered runs on Fabric and NeoForge for 1.20.1 – 26.2, with the client and server environment, and is also all rights reserved. Slide Show Pro is open source under the BSD 3-Clause License and covers Fabric, Forge and NeoForge for 1.16.4 – 1.21.8, with the client and server environment.

ModLoadersGame versionsEnvironmentUpdated
Stealth MechanicsFabric, Forge, NeoForge and Quilt1.21.10 – 26.3Server required, client optional2026-09-05
WhoIsThisFabric1.21.11Client-side only2026-05-27
G.L.A.S.S RemasteredFabric and NeoForge1.20.1 – 26.2Client and server2026-10-11
Slide Show ProFabric, Forge and NeoForge1.16.4 – 1.21.8Client and server2025-07-21

Questions

Does Stealth Mechanics need to be installed on the client?

No. Players may leave it out, since the server runs the mod on its own and clients do not need it to join.

Which loaders does Stealth Mechanics support?

The mod is published for Fabric, Forge, NeoForge and Quilt, with the latest files for 26.3.

How are the spotted actions set up?

Actions are written as a repeating command block that runs a tick function checking the spotted tag, with an optional distance limit.

In the catalog

Stealth Mechanics is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if…
ThirtyFangs, on the Modrinth page

Official listing

Owner
ThirtyFangs
Published
2026-06-06
Updated on Modrinth
2026-09-05
Facts verified
2026-10-15

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