Stay Frosty
by davigj
Stay Frosty makes cold-related mobs and frost damage a lasting threat by adding a freeze timer that builds up while an entity takes frost damage.
What it does
Cold-related entities deal bonus frost damage, and attacks from strays, snow golems and snowballs add frost ticks to a target. Once the accumulated ticks pass the vanilla limit, the timer keeps counting, so a freeze cap can be set higher than the default. Entities that take frost damage show snowflake particles, and stray arrows slow their target before fading quickly on landing. Each of these effects can be configured separately.
Entities that deal frost damage are tagged in a data pack entity type tag, so modded mobs and modpack developers can add their own dealers. The default tag already includes mobs such as Chilled, Windswept Frost stalkers from Alex's Mobs. Cloud Storage and Feathers are optional dependencies: with Feathers installed, players are forced to acquire the mod's Cold effect, which prevents recharging stamina while frost accumulates.
Stay Frosty is available for Forge and NeoForge, with files for 1.19.2, 1.20.1 and 1.21.1. The latest Forge file is 2.0.1 for 1.20.1 and the latest NeoForge file is 3.0.0 for 1.21.1. The code is under the MIT License and is open source.
Key features
Frost damage bonus
Cold-related entities deal extra frost damage, so their attacks carry more risk in snowy areas.
Stacking freeze timer
Frost ticks from strays, snow golems and snowballs build up, and an extra configurable cap lets the timer go past the normal limit.
Snowflake and slowness effects
Frost-damaged entities emit snowflake particles, and stray arrows apply Slowness before their particles dissipate on landing.
Extendable frost tag
A tag lists the entities that deal frost damage, so modders and modpack developers can add their own mobs.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 2
Use cases
Who it’s for: Players who want cold biomes to be more dangerous, and modpack developers who need a data-driven list of frost damage dealers.
How it compares
No Stray is a Fabric, Forge, NeoForge and Quilt server mod covering 1.13 – 1.21.11, with the license All rights reserved and no open source code. Snuffles is a Forge and NeoForge mod for 1.18.2 – 1.21.1, which is open source under the MIT License and runs on client and server. Cold Snap Horde is a Forge-only mod for 1.19.2 – 1.20.1, open source under the MIT License and also client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Stay Frosty | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2025-10-01 |
| No Stray ❌ | Fabric, Forge, NeoForge and Quilt | 1.13 – 1.21.11 | Server required, client optional | 2025-11-28 |
| Snuffles | Forge and NeoForge | 1.18.2 – 1.21.1 | Client and server | 2026-01-12 |
| Cold Snap Horde | Forge | 1.19.2 – 1.20.1 | Client and server | 2024-08-06 |
Questions
Does Stay Frosty need to be installed on both sides?
Which loaders does Stay Frosty support?
Does Stay Frosty require any other mods?
In the catalog
Stay Frosty is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from davigj
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What the author says
In vanilla, a timer begins counting up when an entity steps into powder snow. After a certain threshold is passed, the entity begins taking frost damage (and the timer immediately begins counting down upon exiting). With this mod, attacks from certain entities now instantly add to this freeze timer. Cold damage from…
Official listing
- Modrinth page
- modrinth.com/mod/stay-frosty
- Owner
- davigj
- Published
- 2024-12-08
- Updated on Modrinth
- 2025-10-01
- Facts verified
- 2026-10-15
