ModsFinder

Spiritual Magic

by The_cheesyDev166

Spiritual Magic, a Fabric progression mod, lets each player awaken a spiritual race that sets its own energy behavior, spell catalog and growth path.

FabricClient and serverMIT License26.1.2 – 26.3

What it does

Players begin as Divine Bearers, the normal starting race, and gain access to other spiritual races through a divine altar. Every race carries its own color, and its energy style, strengths and restrictions set it apart from the rest.

Race experience is gained through play and raises the race level. Leveling a race opens new systems and abilities, increases the energy reserve and makes spells stronger, while experience requirements rise gradually. Progression uses vanilla Minecraft experience as well, but the levels used for enchanting stay available for normal gameplay. The mod requires Geckolib on Fabric, and it runs on client and server, so the server and every player need it. Files are published for 26.1.2 and 26.3, under the MIT License.

Key features

  1. Spiritual races

    Several races, each with a distinct color, energy style and set of strengths and restrictions.

  2. Energy and spell scaling

    Most races use an energy pool to power spells, which regenerates over time and grows with race level.

  3. Spells, shields and auras

    Leveling a race adds new spells and abilities, including a magic shield and a spiritual aura.

  4. Divine altar and power altar

    A divine altar gates progression to other races, and a power altar hosts challenges that reward companions.

  5. Tameable elemental slimes

    Players can tame elemental slimes as magical companions, which fight with animated combat abilities.

Compatibility

Latest build for each game version and loader.

26.31.1.2
26.1.21.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required

Use cases

Who it’s for: Players who enjoy class-based progression with spells and energy management, and server owners who want a race-based magic system on Fabric.

How it compares

Full comparison

MagicLegacy is a Fabric mod for 26.1.2 that runs on client and server and is published under All rights reserved, so it is not open source. Arcana Novum covers 1.21 – 26.3 on Fabric, is server-side only and is open source under the Open Software License 3.0, so players can join without installing it. Magic Wands targets 1.21.3 on Fabric, runs on client and server and is open source under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Spiritual MagicFabric26.1.2 – 26.3Client and server2026-10-02
MagicLegacyFabric26.1.2Client and server2026-07-24
Arcana NovumFabric1.21 – 26.3Server-side only2026-10-15
Magic WandsFabric1.21.3Client and server2025-01-30

Questions

Does Spiritual Magic need Geckolib?

Yes. Geckolib is a required dependency and must be installed alongside Spiritual Magic on Fabric.

Does the server need Spiritual Magic?

Yes. A server running it needs every connecting player to have it too.

Which game versions have Spiritual Magic files?

Files are published for 26.1.2 and 26.3, with the latest Fabric file being 1.1.2 for 26.3, released on 2026-10-02.

In the catalog

Spiritual Magic is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 8,071 mods support Minecraft 26.3.

Similar mods

What the author says

Spiritual Magic is a fantasy progression mod focused on spiritual races, energy growth, spellcasting, divine power, altar challenges, and magical companions. When you enter the world, you can awaken a spiritual race, each one with its own identity, energy behavior, progression style, and magical potential. As you…
The_cheesyDev166, on the Modrinth page

Official listing

Owner
The_cheesyDev166
Published
2026-05-08
Updated on Modrinth
2026-10-02
Facts verified
2026-10-15

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