SpammyCombat
by PaintNinja
SpammyCombat changes melee combat so that players can click to hit repeatedly, with full damage and no attack cooldown, as combat worked in older releases of the game.
What it does
Weapons in SpammyCombat do not wait for an attack cooldown, so a player can land hits as fast as they can click, with full damage on each hit. The mod also removes the sword sweeping mechanic and the attack damage heart particles, and it turns off the attack indicator in the HUD, keeping it off even after the video settings are changed. Old attack damage values and sword blocking are restored as well.
The mod is aimed at players who prefer older combat, and at those who stay on earlier versions because of the newer combat system. Its author describes it as deliberately simple and efficient, with minimal changes to the underlying game. It uses Forge events and access transformers rather than invasive Mixins or coremodding, which keeps compatibility problems low. Future updates are planned to bring the combat closer to the old system, including preventing dual wielding of weapons.
Installing the mod on the client alone gives the effect to a player in a private world or on a server that allows it, such as Hypixel, while installing it on the server gives it to every player who joins, whether or not they have the mod. Installing it on both sides gives the effect everywhere. SpammyCombat is published for Forge only, across eight release versions, 1.20.1 – 1.21.7, with 1.21.7-1.3.2-beta.1 as the latest beta file.
Key features
Cooldown-free attacks
Weapons land hits without waiting for the vanilla attack cooldown, so each click deals full damage.
Sweeping removed
The sword sweeping attack is disabled, so a swing hits only the targeted entity.
Attack indicator hidden
The visual attack indicator in the HUD is disabled, and the setting stays off after video settings are changed.
Damage particles removed
Heart particles that appear on attack damage are removed from the game.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Old PVP Combat also restores older combat for Forge and NeoForge, across 1.20.1 – 1.21.1, but it is server-side only and under the Creative Commons Attribution No Derivatives 4.0 license. Immersive Combat is a Forge mod for 1.12.2 that runs on the client and server, under the MIT License, and is not open source. PvE monster is a Forge mod for 1.20.1 – 1.20.6 that runs on the client and server and is also under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| SpammyCombat | Forge | 1.20.1 – 1.21.7 | Client or server, optional | 2025-07-07 |
| Old PVP Combat | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-05-16 |
| Immersive Combat | Forge | 1.12.2 | Client and server | 2023-07-21 |
| PvE monster | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-05-07 |
Questions
Does SpammyCombat need to be installed on both sides?
Which Minecraft versions does SpammyCombat support?
Is SpammyCombat compatible with other mods?
In the catalog
SpammyCombat is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 13,697 mods support Minecraft 1.21.7.
More from PaintNinja
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What the author says
SpammyCombat aims to restore the old click spamming combat from Minecraft 1.8 and older, ideal for those wanting to upgrade to a more modern MC version but stuck on ancient versions because of the new combat. Future updates may further improve parity with the old combat system such as preventing dual wielding of…
Official listing
- Modrinth page
- modrinth.com/mod/spammycombat
- Owner
- PaintNinja
- Published
- 2024-09-30
- Updated on Modrinth
- 2025-07-07
- Facts verified
- 2026-10-15
