Immersive Combat
by bglandolt
Immersive Combat changes how melee attacks look and feel for the player holding a weapon, with first-person swing animations and camera motion on each hit.
What it does
First-person attack animations for sweeping, chopping and stabbing play with each swing, and an idle breathing motion moves the held item. Positioning of the held item adapts to nearby walls and to the entity being struck, and swinging a weapon tilts the camera slightly. The attack crosshair and cooldown display are reworked as well. The mod is a rework of Better Combat Rebirth, and its config controls the animations and the attributes of individual weapons, including sound type, animation and hand property.
Combat values are also changed. The mod adds a critical chance and critical damage system, and weapon attributes such as sweep reach, knockback, potion effects on hit and attack speed or attack damage can be edited. Shields gain a configurable shield bash ability with adjustable damage, knockback and cooldown. Spartan Weaponry Quality Tools is named as a compatible addition. The mod runs on Forge for 1.12.2 only, and both the server and every player need it, since the environment is client and server. The code is released under the MIT License and is not open source.
Key features
First-person attack animations
Sweeping, chopping and stabbing each have their own first-person swing, with the held item moving through the attack.
Wall-aware item positioning
The held item is positioned around nearby walls and the entity being struck, so it does not clip into the environment.
Critical chance and damage
A new critical system sets the chance and damage of critical hits, and the values can be changed per weapon.
Shield bash
Shields gain a bash ability with adjustable damage, knockback and cooldown, set in the config.
Editable weapon attributes
Sweep reach, knockback, potion effects on hit, attack speed, attack damage and sound type can all be edited for each weapon.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
MissChanceMod runs on Forge for 1.12.2, is also client and server and is released under the MIT License, but it is not open source. LightShield works on Forge and NeoForge for 1.20.1 – 1.20.4, is client and server, and is published under All rights reserved, so it is not open source. Immersive Combat is limited to 1.12.2, while those alternatives cover other game versions.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Immersive Combat | Forge | 1.12.2 | Client and server | 2023-07-21 |
| MissChanceMod | Forge | 1.12.2 | Client and server | 2026-05-27 |
| LightShield | Forge and NeoForge | 1.20.1 – 1.20.4 | Client and server | 2025-05-03 |
Questions
Does Immersive Combat need Better Combat Rebirth?
Does the server need Immersive Combat?
Which weapon values can the config change?
In the catalog
Immersive Combat is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 2,920 mods support Minecraft 1.12.2.
Similar mods
What the author says
1st-person attack animations (Sweeping, Chopping, and Stabbing) Swinging a weapon slightly tilts the camera to make for a more immersive attack (configurable)
Official listing
- Modrinth page
- modrinth.com/mod/immersive-combat
- Owner
- bglandolt
- Published
- 2023-07-21
- Updated on Modrinth
- 2023-07-21
- Facts verified
- 2026-10-15
