ModsFinder

Immersive Combat

by bglandolt

Immersive Combat changes how melee attacks look and feel for the player holding a weapon, with first-person swing animations and camera motion on each hit.

ForgeClient and serverMIT License1.12.2

What it does

First-person attack animations for sweeping, chopping and stabbing play with each swing, and an idle breathing motion moves the held item. Positioning of the held item adapts to nearby walls and to the entity being struck, and swinging a weapon tilts the camera slightly. The attack crosshair and cooldown display are reworked as well. The mod is a rework of Better Combat Rebirth, and its config controls the animations and the attributes of individual weapons, including sound type, animation and hand property.

Combat values are also changed. The mod adds a critical chance and critical damage system, and weapon attributes such as sweep reach, knockback, potion effects on hit and attack speed or attack damage can be edited. Shields gain a configurable shield bash ability with adjustable damage, knockback and cooldown. Spartan Weaponry Quality Tools is named as a compatible addition. The mod runs on Forge for 1.12.2 only, and both the server and every player need it, since the environment is client and server. The code is released under the MIT License and is not open source.

Key features

  1. First-person attack animations

    Sweeping, chopping and stabbing each have their own first-person swing, with the held item moving through the attack.

  2. Wall-aware item positioning

    The held item is positioned around nearby walls and the entity being struck, so it does not clip into the environment.

  3. Critical chance and damage

    A new critical system sets the chance and damage of critical hits, and the values can be changed per weapon.

  4. Shield bash

    Shields gain a bash ability with adjustable damage, knockback and cooldown, set in the config.

  5. Editable weapon attributes

    Sweep reach, knockback, potion effects on hit, attack speed, attack damage and sound type can all be edited for each weapon.

Compatibility

Latest build for each game version and loader.

1.12.20
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

MissChanceMod runs on Forge for 1.12.2, is also client and server and is released under the MIT License, but it is not open source. LightShield works on Forge and NeoForge for 1.20.1 – 1.20.4, is client and server, and is published under All rights reserved, so it is not open source. Immersive Combat is limited to 1.12.2, while those alternatives cover other game versions.

ModLoadersGame versionsEnvironmentUpdated
Immersive CombatForge1.12.2Client and server2023-07-21
MissChanceModForge1.12.2Client and server2026-05-27
LightShieldForge and NeoForge1.20.1 – 1.20.4Client and server2025-05-03

Questions

Does Immersive Combat need Better Combat Rebirth?

Immersive Combat is described as an update to Better Combat Rebirth for 1.12, and the author text names that mod as its basis. No required dependency is listed for Forge.

Does the server need Immersive Combat?

Yes. Installation covers the server and each player's game.

Which weapon values can the config change?

The config edits weapon attributes, animations, sound types and shield bash settings, including damage, knockback and cooldown.

In the catalog

Immersive Combat is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 2,920 mods support Minecraft 1.12.2.

Similar mods

What the author says

1st-person attack animations (Sweeping, Chopping, and Stabbing) Swinging a weapon slightly tilts the camera to make for a more immersive attack (configurable)
bglandolt, on the Modrinth page

Official listing

Owner
bglandolt
Published
2023-07-21
Updated on Modrinth
2023-07-21
Facts verified
2026-10-15

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