Soulbound Component
by tnoctua
Soulbound Component lets players keep chosen items after death, filling the gap between full loot drops and keep-inventory rules.
What it does
Items marked as soulbound stay in the player's inventory when the player dies, while other items drop as usual. On adventure maps, a designer can let death take some loot while protecting key items such as room keys or special equipment. The mod requires NModUtils, and Fabric API is needed as well. Client and server are both needed, and the code is released under the GNU Lesser General Public License v2.1 only, so the project is open source. Files target 1.21.5 – 1.21.11 and snapshot builds are published.
Key features
Keeps marked items on death
Items given the soulbound component are not dropped when the player dies.
Partial loot loss
Unmarked items still drop as normal, so death keeps a penalty without losing everything.
Adventure map design
Map makers can protect key items such as keys and quest equipment while leaving the rest at risk.
Compatibility
Latest build for each game version and loader.
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Questions
Does Soulbound Component need NModUtils?
Does the server need the mod?
In the catalog
Soulbound Component is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from tnoctua
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What the author says
Soulbound was created to fill the gap between full loot and keep inventory. If you're making an adventure map and want players to drop some loot when they die, but not important items such as room keys or other equipment then this mod is for you! This mod requires NModUtils to function!
Official listing
- Modrinth page
- modrinth.com/mod/soul-component
- Owner
- tnoctua
- Published
- 2025-08-07
- Updated on Modrinth
- 2025-09-30
- Facts verified
- 2026-10-15
