Skin Manager
by Azuban
Skin Manager lets players save, switch and synchronize Minecraft skins from inside the game, including skins taken from Mojang and Ely.by accounts or from a direct image link.
What it does
Players open a skin tab placed in the player inventory and manage their character skins there, without restarting the game. Each player can keep up to 15 saved skins in a library. The server stores saved player data, so the library survives reconnects and respawns.
The mod works with Inventory Integration for the inventory tab. Its environment is client and server: both the server and every player need it, and skin changes are sent to the server in real time so other players in multiplayer see them. The mod is published for Fabric and NeoForge for 1.21.1 only, with 1.0.0 as the latest file on each loader. It requires Architectury API and Fabric API, and the code is covered by the MIT License without being open source.
Key features
Skin library
Up to 15 skins can be stored per player, with the library kept by the server across sessions.
Multiple skin sources
Skins can be fetched by official Minecraft username or Ely.by username, with the player model type detected automatically.
Direct URL loading
A skin can be loaded from a direct .png link, with a manual choice between Wide, Steve, Slim or Alex models.
Live 3D preview
A rotatable 3D model of the selected skin is shown before it is applied to the character.
Multiplayer synchronization
Skin changes are synchronized across players on the server in real time, so other players see the new appearance.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Players who want to change or store several skins on a Fabric or NeoForge 1.21.1 server, and server owners who run a multiplayer world where skin changes should be shared.
How it compares
Customize Your Skin is a Fabric-only mod for 1.21 – 1.21.4, client-side only and licensed under Creative Commons Attribution No Derivatives 4.0, so it cannot be used on NeoForge or on 1.21.1 under this name. Local Identity is also Fabric-only and client-side only, but is published for 1.21.11 under the MIT License. Life Skins is the only listed option that is server-side only, open source under the MIT License, and covers 1.21.5 – 1.21.11 on Fabric.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Skin Manager | Fabric and NeoForge | 1.21.1 | Client and server | 2026-09-06 |
| Customize Your Skin | Fabric | 1.21 – 1.21.4 | Client-side only | 2026-02-03 |
| Local Identity | Fabric | 1.21.11 | Client-side only | 2026-07-24 |
| Life Skins | Fabric | 1.21.5 – 1.21.11 | Server-side only | 2026-01-14 |
Questions
Does Skin Manager need Fabric API on NeoForge?
Does every player need Skin Manager on a server?
Are skins kept after a player reconnects?
In the catalog
Skin Manager is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from Azuban
Similar mods
What the author says
SkinManager is a utility mod for Minecraft that enables players to manage and change their character skins directly inside the game. It provides an in-game interface integrated into the player inventory, persistent skin storage, and server-side synchronization so that changes are visible to other players in…
Official listing
- Modrinth page
- modrinth.com/mod/skin-manager
- Owner
- Azuban
- Published
- 2026-09-06
- Updated on Modrinth
- 2026-09-06
- Facts verified
- 2026-10-15
