ModsFinder

Skeleton Uses Custom Bow

by vomiter

Skeleton Uses Custom Bow lets skeletons fire modded bows that rely on player-style firing logic, which vanilla skeleton AI cannot use.

ForgeNeoForgeServer required, client optionalMIT License1.20.1 – 1.21.1

What it does

Vanilla skeletons only handle their own bow behavior, so many bows from other mods do nothing useful in their hands. This mod makes skeletons fire bows with player-style bow behavior, so most modded bows extending the vanilla bow class work without extra setup. Some bow-like weapons that inherit from BowItem still need explicit compatibility patches before they are recognized.

Skeletons also pick up dropped items, which vanilla mob spawn rules normally prevent, and they recognize bows of different tiers and switch to a better one when available. High-tier bows can be swapped in alongside swords. Bow behavior is configured with datapacks, and a skeleton can be prevented from using bows entirely through a configuration entry.

The mod is published for Forge and NeoForge, with files for 1.20.1 and 1.21.1 under the MIT License. It requires a datapack assignment to set up which bows skeletons use. Server owners install it, and players can join with or without it.

Key features

  1. Player-style bow firing

    Skeletons fire bows using the same behavior players use, so bows built around player firing mechanics work.

  2. Tier-based bow switching

    Skeletons recognize bows of different tiers and switch to a better bow when one is available.

  3. Datapack configuration

    Bow behavior is set through datapacks, so pack makers can decide which bows skeletons use.

  4. Item pickup for skeletons

    Skeletons can pick up dropped items, which vanilla mob spawn rules do not allow by default.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0.1-neoforge-1.21.1
1.20.11.0.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack makers who run skeletons with custom or modded bows, and datapack authors who want to control which bows skeletons use.

How it compares

Full comparison

Skeleton Bow Chance is open source under the GNU General Public License v3.0 or later and is published for NeoForge 1.21.1 only, while this mod covers Forge and NeoForge for 1.20.1 and 1.21.1. EC L_Ender's Cataclysm Plugin is a client and server mod for Forge and NeoForge, 1.20.1 – 1.21.1, under All rights reserved, and is not open source.

ModLoadersGame versionsEnvironmentUpdated
Skeleton Uses Custom BowForge and NeoForge1.20.1 – 1.21.1Server required, client optional2026-05-13
Skeleton Bow ChanceNeoForge1.21.1Server required, client optional2026-07-24
EC L_Ender's Cataclysm PluginForge and NeoForge1.20.1 – 1.21.1Client and server2025-04-10

Questions

Which loaders does Skeleton Uses Custom Bow support?

The mod has files for Forge and NeoForge. The latest Forge file is 1.0.1 for 1.20.1, and the latest NeoForge file is 1.0.1 for 1.21.1.

Does a server need Skeleton Uses Custom Bow?

Yes. The server must run it, while players may leave it out.

Do all modded bows work without setup?

Most bows that extend the vanilla bow class work automatically. Bow-like weapons that inherit from BowItem may need explicit compatibility patches.

In the catalog

Skeleton Uses Custom Bow is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Allows skeletons to properly use modded bows. Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly. This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods.
vomiter, on the Modrinth page

Official listing

Owner
vomiter
Published
2026-02-07
Updated on Modrinth
2026-05-13
Facts verified
2026-10-15

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