RandomEffect
by sir.steven
RandomEffect gives players a random status effect each time they take damage, with no end point set by the mod.
What it does
Every time a player takes damage, the mod applies a randomly chosen effect. Damage sources therefore keep producing new effects for as long as the game runs. Fabric API is required. The mod is published for Fabric only, for 1.21, and it runs on client and server, so both the server and every player need it. It is released under the MIT License, though its code is not open source.
Key features
Random effect on damage
Each instance of damage triggers a new random effect, so the outcome changes with every hit taken.
Ongoing effect cycle
The chain of random effects continues without a fixed stopping point, for as long as damage keeps occurring.
Command-controlled progress
Commands let server owners and players check or adjust the progress of the effect cycle, in the style of a milk-based mechanic.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does RandomEffect need Fabric API?
Does the server need RandomEffect?
In the catalog
RandomEffect is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 15,770 mods support Minecraft 1.21.
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Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/sir.steven
- Owner
- sir.steven
- Published
- 2026-07-19
- Updated on Modrinth
- 2026-07-26
- Facts verified
- 2026-10-15
