ModsFinder

RandomEffect

by sir.steven

RandomEffect gives players a random status effect each time they take damage, with no end point set by the mod.

FabricClient and serverMIT License1.21

What it does

Every time a player takes damage, the mod applies a randomly chosen effect. Damage sources therefore keep producing new effects for as long as the game runs. Fabric API is required. The mod is published for Fabric only, for 1.21, and it runs on client and server, so both the server and every player need it. It is released under the MIT License, though its code is not open source.

Key features

  1. Random effect on damage

    Each instance of damage triggers a new random effect, so the outcome changes with every hit taken.

  2. Ongoing effect cycle

    The chain of random effects continues without a fixed stopping point, for as long as damage keeps occurring.

  3. Command-controlled progress

    Commands let server owners and players check or adjust the progress of the effect cycle, in the style of a milk-based mechanic.

Compatibility

Latest build for each game version and loader.

1.211.0.9.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does RandomEffect need Fabric API?

Yes. Fabric API is a required dependency and must be installed alongside RandomEffect on Fabric.

Does the server need RandomEffect?

Yes. Installation covers the server and each player's game.

In the catalog

RandomEffect is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 15,770 mods support Minecraft 1.21.

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Official listing

Owner
sir.steven
Published
2026-07-19
Updated on Modrinth
2026-07-26
Facts verified
2026-10-15

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