Shove!
by Rox1000000
Shove! lets a player push nearby entities away by pressing a bound key while crouching at a target, with the effect scaled by a game rule.
What it does
Crouching at an entity shows a hand icon under the crosshair, and pressing the bound key launches that entity away. The key can be set in the Controls menu, where it can sit next to the usual left-click binding. Bombs and other thrown objects can be shoved around the same way, which makes the shove useful for clearing space or redirecting explosives.
The strength of a shove is controlled by a game rule, so server owners can tune how far entities travel. A baseball bat raises both the distance and speed of the push, which lets a player send entities such as anvils farther. Arrows and other projectiles can be deflected in mid air as well. Shove! needs Feathers on the Forge loader for 1.20.1, and it runs on client and server, so the server and every player need it. The mod is published under AFL-3.0 and is not open source.
Key features
Shove key binding
A key set in the Controls menu triggers the shove, and it can be bound to any free key.
Shove on crouch
Crouching at an entity shows a hand icon under the crosshair, marking it as a valid target.
Bat-enhanced shove
Holding a baseball bat increases how far and how fast a shoved entity travels.
Adjustable strength
A game rule sets the shove strength, so server owners can adjust it for their world.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Clearing explosives
A player can shove nearby bombs away before they detonate, keeping a base or build area intact.
Deflecting projectiles
Arrows and projectiles in flight can be pushed off course with a shove.
Who it’s for: Players who want a physical, close-range way to push mobs, explosives or projectiles, and server owners who want to set how strong the push is.
How it compares
Throw TNT is a Forge mod for 1.20.1 that runs on client and server and is released under All rights reserved, not open source, so it covers throwing explosives rather than pushing them. No XP Anvil is a Forge mod for 1.20.1 released under the MIT License and is open source; it is server required with the client optional, so players can join without installing it. KeyBindCommand is client-side only, published under All rights reserved, so it adds key binds without server involvement.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Shove! | Forge | 1.20.1 | Client and server | 2024-01-26 |
| Throw TNT | Forge | 1.20.1 | Client and server | 2025-05-31 |
| No XP Anvil | Forge | 1.20.1 | Server required, client optional | 2026-01-30 |
| KeyBindCommand | Forge | 1.20.1 | Client-side only | 2025-09-22 |
Questions
Does Shove! require Feathers?
Does the server need Shove! installed?
How is the shove strength changed?
In the catalog
Shove! is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Rox1000000
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/shove
- Owner
- Rox1000000
- Published
- 2024-01-26
- Updated on Modrinth
- 2024-01-26
- Facts verified
- 2026-10-15
