Seva ya Enchanting Trims
by poyoraz
Seva ya Enchanting Trims gives players a repeatable route to enchantments that would otherwise come only from random drops and play, by duplicating trims on a set of smithing templates.
What it does
Trims in the game are obtained through interacting with the game, and players can check how to get each trim in the in-game advancements, which split them into six tiers. The mod adds a separate way to get enchantment trims that does not depend on that interaction, so the outcome is reliable and can be repeated without mindless grinding.
Duplication is scaled to difficulty: a more valuable enchantment costs a harder input. For example, a Mending trim is duplicated using netherite, while a Curse of Vanishing trim is duplicated using coal. Materials and the trims they produce are set through tags, so server owners can change them with their own datapack and adjust the balance to their world.
Seva ya Enchanting Trims is published for Fabric only, for 1.21.4 with the latest file 1.1.2, and it depends on Polymer and filament, which must also be installed. It runs on the server only, so players join without installing anything.
Key features
Repeatable trim duplication
A trim can be duplicated on demand, so enchantments no longer depend on luck or on repeated play.
Tiered input cost
Harder-to-get enchantments require more valuable materials, such as netherite, while common ones use cheaper items like coal.
Tag-driven materials
Which materials are used and which trims they produce are defined through tags, allowing changes without editing the mod.
Datapack customization
Server owners can write a datapack to change materials and balance, making adjustments simple to apply.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Use cases
Who it’s for: Server owners who want to control how enchantment trims are obtained, and players on those servers who prefer a dependable route to specific enchantments over repeated play.
How it compares
Armor Trim Command is client-side only, licensed under the GNU General Public License v3.0 only, and is not open source; it is published for 1.21.1 – 1.21.11 and does not duplicate trims. Copper Trim Recipes is a server-required mod with client optional, under All rights reserved and not open source, and is published for Fabric 1.21 only. Extended Enchanting is a client and server mod under a custom license, published for Fabric and Quilt across 1.20 – 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Seva ya Enchanting Trims | Fabric | 1.21.4 | Server-side only | 2025-04-04 |
| Armor Trim Command | Fabric | 1.21.1 – 1.21.11 | Client-side only | 2025-03-27 |
| Copper Trim Recipes | Fabric | 1.21 | Server required, client optional | 2024-10-05 |
| Extended Enchanting | Fabric and Quilt | 1.20 – 1.21.11 | Client and server | 2025-12-21 |
Questions
Does Seva ya Enchanting Trims need Polymer and filament?
Which side does the mod need to be installed on?
Can the materials used for duplication be changed?
In the catalog
Seva ya Enchanting Trims is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 17,979 mods support Minecraft 1.21.4.
More from poyoraz
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What the author says
Tired of the enchanting tables randomness? Don't wanna place down a lectern 1 billion times to get access to a reliable ways to get enchants? Well what if you could get enchanting trims that you can duplicate, and they were all obtained through actually interacting with the game, not through mindless grinding.
Official listing
- Modrinth page
- modrinth.com/mod/seva-ya-enchanting-trims
- Owner
- poyoraz
- Published
- 2025-02-07
- Updated on Modrinth
- 2025-04-04
- Facts verified
- 2026-10-15
