SaveMod
by Rashnain
Players who want to keep several copies of a world can use SaveMod to save, list, load, rename, duplicate and delete saves from the pause menu.
What it does
SaveMod is a Fabric mod that adds save management to the game. From the pause menu a player can save the current world, then open a list of saves to load, rename, duplicate or delete any of them. A search bar filters the list, and a separate shortcut opens the save function without going through the menu.
The mod requires Fabric API. Mod Menu is optional and lets players change settings in-game; the same settings can also be edited in the savemod.properties file in the config directory. SaveMod runs on client and server, and its source code is released under the GNU Lesser General Public License v3.0 only, so the code is open source. Files exist for 1.19.4 – 26.3 on Fabric, with 1.5.0+mc26.3 as the latest file for 26.3, published on 2026-10-04.
Key features
Save from the pause menu
Saving the current world is available from the pause menu, with no command needed.
Save list
All saves are listed in one screen, so a player can see every copy of a world at a glance.
Load, rename and duplicate
Any listed save can be loaded, renamed or copied into a new save.
Delete saves
Unwanted saves can be removed from the same list.
Search bar
A search field narrows the list to matching save names when many saves exist.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x3 of 3 versions with builds
1.19.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Multiple playthroughs
Players keep separate copies of a world before trying a risky change, then load the earlier save if needed.
Organizing many worlds
Players with dozens of saves rename and search them instead of scrolling through folder names.
Who it’s for: Players who keep several worlds or branch their progress, and players who want save handling without leaving the game.
How it compares
Client Kits is a Fabric mod that runs on the client only, is open source under the MIT License and covers 1.19.4 – 26.3, so it is a separate kind of tool for the same client. More Save Slots is also client-side only and under the MIT License, but it is not open source and only targets 1.21.11. AccessSaves is client-side only under the MIT License, not open source, and covers 1.21.8 – 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| SaveMod | Fabric | 1.19.4 – 26.3 | Client and server | 2026-10-04 |
| Client Kits | Fabric | 1.19.4 – 26.3 | Client-side only | 2026-10-09 |
| More Save Slots | Fabric | 1.21.11 | Client-side only | 2026-04-12 |
| AccessSaves | Fabric | 1.21.8 – 1.21.11 | Client-side only | 2026-03-24 |
Questions
Does SaveMod need Fabric API?
Do servers need SaveMod installed?
How is SaveMod configured?
In the catalog
SaveMod is one of 4,058 Storage mods on ModsFinder, and one of 2,474 Storage mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
You may use Mod Menu to configure the mod in-game, but it can also be configured by editing the savemod.properties file, located in the config directory.
Official listing
- Modrinth page
- modrinth.com/mod/savemod
- Owner
- Rashnain
- Published
- 2023-07-13
- Updated on Modrinth
- 2026-10-04
- Facts verified
- 2026-10-15
