Savage & Ravage
With Savage & Ravage installed, Illager raids start in a different way and the pillagers, creepers and new structures change to match.
What it does
The mod extends the vanilla Illager content with new structures, enemies and challenges, keeping close to the base game. It adds a revised way to start a raid, alters how pillagers behave, and includes some bonus creeper features. Savage & Ravage requires Blueprint on Forge and NeoForge, and runs on client and server, so both the server and every player need it. Builds cover 1.16.5 – 1.20.1 under a custom license, and the source code is public.
Key features
Revised raid start
Raids begin through a changed trigger mechanic that replaces the standard way of starting an Illager attack.
Pillager changes
Pillagers receive modified behavior and equipment, so encounters with them differ from the base game.
Creeper features
A set of bonus creeper mechanics adds new effects to these enemies during play.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Required by 1 mod
Questions
Does Savage & Ravage need Blueprint?
In the catalog
Savage & Ravage is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
Savage and Ravage is a vanilla-focused mod aiming to improve and expand everything Illager-related through new structures, enemies, and challenges! So far, it includes a better raid starting mechanic, changes to pillagers, some bonus creeper features, and more.
Official listing
- Modrinth page
- modrinth.com/mod/savage-and-ravage
- Owner
- Team Abnormals
- Published
- 2023-09-18
- Updated on Modrinth
- 2025-10-17
- Facts verified
- 2026-10-15
