Sardine's Alchemy
Sardine's Alchemy adds a small set of harder-to-obtain potions and potion effects that behave in unusual ways, aimed at keeping brewing fresh.
What it does
The mod adds several new potion effects, each with its own quirks, and it has room for more effects in later updates. A list of the added effects is kept in a spoiler section, so players who want to discover them unaided can skip it. Potions in the mod are brewed by the player, and none of the harmful effects can be applied to another player.
Toxin comes from Nightshade, a rare plant that spawns in the overworld and is most often seen in lush caves. A mob near an infected plant can contract Toxin, which is virulent and can wipe out a whole village. Shearing a Nightshade plant requires shears; any other tool lets it burst into a Toxin cloud that spreads across a surrounding area, and leaving it unharvested for several seconds triggers the same release. Brewing Potion of Poison II with Nightshade yields Potion of Toxin, and drinking milk removes the effect.
Tranquility works as a pacifier: most mobs stop attacking anyone under its effect, even hungry undead and the meanest hostiles, so a player can cross dark caves or a night without being snuck up on. A mob that is hurt or attacked while under the effect loses the fight, and the effect is removed at once when the player is hurt. Boss mobs are strong enough to resist it and attack as normal. Potion of Tranquility is brewed from Potion of Regeneration with cake and lasts 30 seconds. Aggression does the opposite, making the mobs it affects attack the creatures nearby.
Key features
Unique potion effects
New effects such as Toxin and Tranquility each have their own behavior, not a copy of vanilla effects.
Nightshade plant hazard
Shearing Nightshade needs shears in pairs, and idling too long next to it releases a cloud of Toxin.
Tranquility pacifier
Most hostile mobs stop attacking under Tranquility, while bosses still attack and getting hurt ends the effect.
Aggression effect
Aggression makes nearby mobs attack the creatures it affects, the opposite of Tranquility.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Crim's Alchemy is a Forge mod for 1.20.1 under All rights reserved, not open source, and it runs on client and server as this mod does. Ringo's Terraria Alchemy is also a Forge mod for 1.20.1 under All rights reserved and client and server, with a different theme. Touch of Alchemy is open source under the GNU General Public License v3.0 or later, and potion recipes is open source under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sardine's Alchemy | Forge | 1.20.1 | Client and server | 2025-10-04 |
| Crim's Alchemy | Forge | 1.20.1 | Client and server | 2026-06-15 |
| Ringo's Terraria Alchemy | Forge | 1.20.1 | Client and server | 2026-08-14 |
| Touch of Alchemy | Forge | 1.20.1 | Client and server | 2024-10-04 |
| potion recipes | Forge | 1.20.1 | Client and server | 2024-06-16 |
Questions
Does Sardine's Alchemy need to be installed on the server?
How is Toxin obtained?
Does Tranquility stop boss mobs?
In the catalog
Sardine's Alchemy is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Sardine's Alchemy is a mod that aims to add several new potion effects (most obtainable and useable by the player), each with their own unique effects and quirks. Right now there is only three added potion effects, but there will be many more in the future as I keep adding onto this mod.
Official listing
- Modrinth page
- modrinth.com/mod/sardines-alchemy
- Owner
- IzayaerSariel
- Published
- 2025-09-28
- Updated on Modrinth
- 2025-10-04
- Facts verified
- 2026-10-15
