ModsFinder

Sable: Pushable

by DevKsenon

Pushable lets a player shove Sable structures by walking into them, so a player can move a sublevel by hand, with its weight and inertia taken into account.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Walking into a Sable structure pushes it, and the push follows the physical world Sable simulates. Light objects shift readily, while heavy ones build speed slowly and keep their place through friction. Pushing off-centre makes the structure rotate, and a player who keeps walking into a moving structure keeps it moving. Pushing a structure that is already moving transfers an opposite reaction to the other one. Sprinting increases the effort applied, while crouching reduces contact and helps stabilization. The mod uses Sable's real mass, inertia and contact-point data, so the result follows block mass rather than a fixed script.

Pushable needs Sable to run. Block pushing depends on mass, and vanilla and modded blocks both work whenever Sable assembles a sublevel. The server and every player need the mod installed. It is published only for NeoForge 1.21.1, under All rights reserved, and is not open source. Optional add-ons Create and Create Aeronautics extend the sublevel content it can work with.

Key features

  1. Player-driven pushing

    Walking into a Sable structure applies a force, and sprinting or crouching changes how much effort reaches it.

  2. Mass and friction

    Light objects move readily, heavy ones speed up slowly, and friction keeps heavy structures in place.

  3. Off-centre rotation

    Pushing away from the centre of a structure makes it rotate, which can force a player to crawl along its edges.

  4. Configurable values

    Players can tune the force, speed, sprint and crouch multipliers along with the contact distance and the network timeout, and the settings screen is available in English and Russian.

  5. Block-ID allowlist

    An allowlist of block IDs controls which blocks can be pushed.

Compatibility

Latest build for each game version and loader.

1.21.11.1.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Optional 2

Create AeronauticsBuild anything from airships to planes and cars!
Optional
CreateAesthetic Technology that empowers the Player
Optional

How it compares

Full comparison

More Red Sable Wire Fix is a NeoForge 1.21.1 mod that is open source under the MIT License and runs on client and server. Bedrock Pistons is also client and server, but it is not open source, is released under All rights reserved and covers 1.21.1 – 1.21.11. Ragdoll Push Mod is open source under the GNU General Public License v3.0 or later and is published for NeoForge 1.21.1 only.

ModLoadersGame versionsEnvironmentUpdated
Sable: PushableNeoForge1.21.1Client and server2026-07-29
More Red Sable Wire FixNeoForge1.21.1Client and server2026-05-21
Bedrock PistonsNeoForge1.21.1 – 1.21.11Client and server2026-08-27
Ragdoll Push ModNeoForge1.21.1Client and server2026-08-12

Questions

Does Pushable need Sable installed?

Yes. Sable is a required dependency, and Pushable does nothing without it because the structures it moves are Sable sublevels.

Do server owners need to install Pushable?

Yes. Every player and the server need a copy of the mod. Editing settings on a dedicated server requires operator level 2.

Can Pushable work with Create?

Create and Create Aeronautics are optional dependencies. Pushable is listed as a works-with add-on for Sable, and its own page does not require either one.

In the catalog

Sable: Pushable is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Sable: Pushable makes the player part of Sable's physical world. Walk into a movable structure and keep moving to push it Block pushing depends on the mass of block. Light objects move readily, heavy objects build speed slowly, friction can keep them in place, and an off-centre push can make them rotate.
DevKsenon, on the Modrinth page

Official listing

Owner
DevKsenon
Published
2026-07-19
Updated on Modrinth
2026-07-29
Facts verified
2026-10-15

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